When Knowing Too Much Is A Problem | Rezzed Sessions | EGX Rezzed 2019

When Knowing Too Much Is A Problem | Rezzed Sessions | EGX Rezzed 2019

The more games you make, the more experienced you become - but experience can get in the way, as Unavowed and Black Legacy developer Dave Gilbert discovered. His instinct would tell him something was cool, his experience would tell him it wouldn't work, and frustration would ensue. Getting instinct and experience to work in harmony together is a huge challenge, and in this talk Dave will share stories and tips about how to do it and why it's important. -- Watch live at   / egx2   -------------------------------------- Subscribe: http://bit.ly/egx-youtube Twitter:   / egx   Facebook:   / egx   Website: https://www.egx.net/ --------------------------------------