Darren Korb, audio director at Supergiant Games, details his journey composing music for 2020's award-winning Hades OST, how he's introducing new sounds in Hades II with modular synths like the Moog Matriarch, and looks back on his voice acting and sound design in past releases like Bastion and Pyre. I originally filmed this interview in April 2024 as part of Game Informer Magazine’s cover story. Special thanks to my old boss, Matt Miller for permitting me to publish this video feature on Viewport. Thank you to Supergiant Games for welcoming me to the studio to chat with the team. Viewport: Inside Looks at Game Development is a new video game documentary series from Game Informer's former video lead, Alex Van Aken. Support Viewport on Patreon to unlock exclusive benefits like early video releases and Discord access. Please support my work on Patreon: / viewportvideo Follow me on Twitter: https://x.com/itsvanaken Follow me on Instagram: / itsvanaken For press and business inquiries: [email protected] 00:00 - Darren plays the Bağlama 01:40 - Why a sequel? 02:30 - Developing a sound 03:45 - What does witchcraft sound like? 05:35 - Double the music 06:19 - How game composing has changed since Bastion (2011) 07:18 - Confidence in songwriting 08:18 - Voice acting 08:53 - Becoming Zagreus' voice actor 10:43 - Directing other actors 11:48 - Looking ahead #Hades2