What I Dislike About Baking in Blender... and how I fixed it.

What I Dislike About Baking in Blender... and how I fixed it.

Taking an asset, or set of assets, from the point where they look done in Blender, to where they are ready to export to a game engine can be a long and painful process. In this video, I discuss some of my pain points with the texture baking process and show the solution that I have been working on. An improved version of the tool shown in this video is now available: https://blendermarket.com/products/dj... For more about me, check out my website: https://danielhickox.com My Geometry Nodes and some other tools are available: https://blendermarket.com/products/dj... https://danielhickox.gumroad.com 0:00 what is baking, briefly 1:18 the assets I'm baking 2:12 what's the problem? 3:37 editing bake settings 4:42 must merge meshes 6:07 uvs cannot overlap 6:59 must edit all materials 8:58 target image node must be selected 10:32 must manually save every bake 11:29 too many details to remember 12:26 my baking addon 17:54 in conclusion