Assassin's Creed II - Part 8 - Memory Sequence 6 (100% Completionist, No Deaths)

Assassin's Creed II - Part 8 - Memory Sequence 6 (100% Completionist, No Deaths)

After completing the first game in the series, we continue the story of Desmond Miles, a modern-day former Assassin working as a bartender, who got kidnapped by Abstergo Industries and put inside an Animus, so that Abstergo can get ahold of his ancestor's memories, one Altaïr Ibn-LaʼAhad, in search of a particular memory. As Abstergo finally found what they were searching for, Lucy helps Desmond escape at the start of Assassin's Creed II. Now, hidden from Abstergo Industries and the Templar Order, Lucy wants Desmond to retain skills as an Assassin, by following his predecessor Ezio Auditore da Firenze, a late 15th century son of a nobleman, Giovanni Auditore, in search of another Piece of Eden. After his family was betrayed by the ones they trusted most, Ezio embarks on an epic journey of revenge, as well as establishing himself as an Assassin. Assassin's Creed II marks the first entry in, what is later to become, known as "The Ezio Trilogy" of games. In Part Eight, Ezio returns to Florence to inform Lorenzo de'Medici about the deaths of all the Pazzi Conspirators, as well as to the next move of the Templars to Venice. Content: 0:00 Interlude 0:27 Templar Lair #1 - Home Invasion 18:30 Interlude 19:07 Road Trip 21:47 Interlude 22:38 Assassination Contract #3 - Political Suicide 24:58 Interlude 27:20 Assassination Contract #4 - Caveat Emptor 32:27 Interlude 33:37 Assassination Contract #5 - Meeting Adjourned 36:49 Interlude 37:05 Assassination Contract #6 - Needle in a Haystack 44:27 Interlude - collecting florins, purchasing Paintings (Primavera, Pallas and the Centaur, Saint Jean Baptiste, Francesco delle Opere), purchasing Treasure Maps (Apennine Mountains), leaving Florence 51:19 Romagna Holiday 58:13 Interlude - Arriving in Romagna, Forli, synching viewpoints, collecting Feathers, collecting florins, Database Entry: Avamposto Veneziano 01:06:51 Glyph #12: Titans of Industry 01:19:37 Interlude - collecting florins 01:20:46 Tutti a Bordo 01:24:11 Interlude - collecting florins, collecting Feathers, Database Entries: Fast Travel Station, Caterina Sforza 01:28:00 Boarding the ship to Venezia, End of Memory Sequence 6 01:28:38 Interlude - Assassin Hideout, talking to Shaun and Rebecca, testing Desmond's abilities 01:41:30 Desmond's Hallucinations - Altaïr chasing Maria in Acre 01:46:39 Desmond wakes up after hallucinating, talking to Lucy 01:49:06 Start of Memory Sequence 7 - Venice 1481, End of Part 8 All content belongs to Ubisoft Entertainment. No copyright infringements are intended. All the material belongs to its respective owners (Producers, Singers and Labels) for the music that is used in the game. Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational, or personal use tips the balance in favor of fair use.