Rainbow Road Ultra Shortcut Advice (Outdated)

Rainbow Road Ultra Shortcut Advice (Outdated)

Where to begin with this one? For starters, I haven't made any attempts at the glitch since my last related upload posted almost a year ago, "The final obstacle." The raw footage at the start of this video is from one of those very attempts. Why did I stop trying? I've been busy with life and when I have time to play, I'd rather play rPG. Furthermore, I use pause buffering for the method in this video, which was banned by mkwrs around the same time as when I did the majority of my attempts (maybe a little before or after, can't remember): the final nail in the motivation coffin. **Not all my attempts used buffering, only the ones using the method in this video** So, why am I releasing this now? Recently, more people have begun going down blind attempt path I took and I thought I might be able to save them some time. I can safely predict that the old glitch method, Estaloy's method, will probably not be done in an RTA. Without going too much into the details, I found that it is simply too hard to get the distance required to hit the KCP along with a high enough, proper spindrift, as well as a high enough bounce. That said, I've never successfully pulled off the glitch myself with the method in the video, but it seems to come damn close and might spur new ideas (or even work itself!). I've tried virtually every other combination of inputs/methods in addition to this one and Estaloy's, but this one seems to have gotten me the best results. Now as for my method in this video, inspired by Malleo's Flap TAS. Why is it pause buffered? Because the method requires insane precision and timing. Allow me to explain: 1) Landing behind the gate is simple enough; you'll need to learn the proper angle and shroom timing. Funky must be facing straight when you land. Angled to the left or right and your spindrift won't work properly. 2) You must wheelie immediately upon landing and spindrift right after (FYI, my attempts were done with Nunchuk). I pause immediately after I wheelie, then buffer a hard right input on the joystick. While still buffering hard right, I then hit accelerate and drift AT THE EXACT SAME TIME to unpause, hop, and begin my spindrift. While in mid-air I maintain the hard right for about half a second, then hit a diagonal angle exactly between hard left and hard up for a few frames, then a diagonal angle exactly between hard right and hard up, then pause once more, all while still holding my drift button. 3) This is where I start scrolling through the pause menu. While paused, I talk myself through next steps and buffer at a diagonal angle exactly between hard right and hard up on my joystick. This results in the scrolling through the pause menu. You might be wondering: how do you maintain your spindrift after you unpause? While still buffering between hard right/up with the joystick, I scroll until I'm hovering over "Continue Game", then I quickly hit accelerate (which continues the game and maintains my acceleration once unpaused) and drift AT THE EXACT SAME TIME (which ensures my drift isn't broken by the pause break). If you mistime your inputs and get sort of a flaccid, weak bounce, that means your spindrift or acceleration was broken, or you didn't hold right at the end the spindrift in time. 4) I continue to hold my drift and diagonal input while hitting the road. In the raw footage at the beginning of this video, I did not tilt back after bouncing, though you should like in the video's last clip. You are supposed to release your drift very shortly after getting your bounce, then tilt back. The final obstacle of course being getting enough height to go over the out of bounds planes between the roads. 5) Shroom use is self-explanatory. Shroom #1: gets you behind the gate in a proper position so that you may jump far enough backwards along the track with your spindrift to hit the KCP, Shroom #2: ensures you are at max speed throughout the whole jumping/bouncing process, Shroom #3: maintains max speed while you get across the gap. Can all this be done without pause buffering? Definitely, but buffering makes it considerably easier. This method is absolutely not foolproof. The most common way to fail is by hopping too far left during your spindrift and clipping back onto the road from the left side of the fence, not getting a big enough bounce, or not getting your wheelie out in time after Shroom #1. It's also worth noting that the attempts in this video just barely missed the KCP. You need to land somewhere between the third and fourth stars on the gate after the star post to hit the KCP if I remember correctly. There are a few other pitfalls but I'll let you find them organically :) Please correct me if I'm wrong on anything in this description. These have just been my findings from hours of throwing myself at it. This is the scientific method I've come up with. Whether or not it leads to success, we'll see. Hope this helps, good luck! I now live vicariously through you all!