The shoulder can be one of the most difficult areas of a character to achieve nice deformation given its wide range of movement. Hence, as requested by a viewer, here's a complete overview of the various components, from topology to rig setup and weight painting that can be used within Blender to produce good looking animation without the use of Shapekeys. CHAPTERS --------------------- 00:00 Opening 00:33 Shoulder Topology 01:25 Bone Placement and Setup 02:39 Custom Bone Setup 03:53 Main Weight Painting 04:36 Additional Modifiers 05:43 Outro