During this run, I made it to the Temple of Fiends, using only a single black mage. You will note that the other white mages, ironically named “Dead”, are deceased and shown to have no experience points generated at all. This was accomplished during the first battle of the game where I let the Goblins kill off everyone except the black mage. I begin this video traveling to the template of fiends where I begin the long, one-way trip down through the temple to Chaos. I have found on countless solo runs that the hardest part of the temple is the first three floors. The path forces you to take the longest path around these areas to get to the first basement. As always, the main issue in the begging are the frost and green dragons. The black mage has expendable bolt3 and ice3 to help finish these efficiently. After I get past the initial onslaught, you will have much more enemy fights where they only attack you. This allows you to turn the fight itself into a cheap health regeneration cycle. I will kill all of the enemies off except the last one. Then I will use the defender sword about three to four times, repeatedly casting “Blink” on my character. Now that my character is virtually untouchable, except by a lucky hit, I abuse the healing staff until my hit points return to a decent level. These instances will be the most boring portion of this run, but it saved me from having to exhaust my potions before arriving at Chaos. Continuing down through the floors you will find the fiends can be handled using a combination of the defender sword’s blink spell, the giant glove’s saber spell, casting haste, and then finishing with physical attacks. Normally I like to use the blink spell first on Marilith, Kraken, and Tiamat because their multiple physical strikes pose a greater risk than spells. The Lich is the one exception where I proceed directly to the haste and saber spell because his attack pattern mostly consists of spells. On Tiamat’s floor, I take the detour to get the Masamune sword for the final engagement with Chaos one floor below me. After dealing with Tiamat I utilize the potions before my confrontation with Chaos to ensure I have the best chance. At this point in the game you will probably find yourself leveled up to 50 adding a little more strength to your sword attacks, making the Masamune a bit more effective. Luck plays a substantial role in victory when you battle Chaos with the black mage. After some failed runs, I found that you have the greatest chance of victory if you start the battle by using the defender to cast blink four times. Then use the following five rounds by casting haste and then increasing your attack with the giant’s gloves. This provides just enough buffing for you to dodge most physical attacks and have your Masamune land consistent damage in the 1000 to 1300 point range while not prolonging the fight to the danger point. After this just start attacking each round and hope that he tries to swat at you with his physical attacks. I got very lucky in my run surviving the onslaught with a single hit point left. The best scenario is that Chaos opens with a couple spells so that you have enough time to increase your defense. The spells will still whittle away at your life but the multiple physical attacks will do more damage to you. With the black mage, you will not have to worry about the Slow2 spell since haste will undo the effects. The spell will always place a character into a slow state regardless if they were in a hasted state previously. In other words, if this spell connects casting haste once will get your character back to normal status and casting a second time will restore the hasted state. At most, this spell will delay your assault by a couple turns instead of rendering you physically useless like the other character classes. After Chaos falls, I let the ending play through along with the credits.