► Walkthrough: Mass Effect 2 ► Playlist: http://bit.ly/2PXYxtA ................................................................................. Mass Effect 2 When you start, you are treated to a cutscene showing a batarian preparing to launch the missiles. Note that the countdown timer hasn’t started yet, so saving here would be a good idea. EDI will come over the comm saying that she is transmitting a countdown timer, which will then show that you have five minutes, so get moving! When you reach the end of the hallway, a squadmate will comment on the appearance of a past battle; quickly face left, because there are four Batarian Troopers there ready for a fight. Use what limited cover you have in order to take them out, and be quick about it, because you don’t have the time. Once they are down, turn around and bypass the door to enter the main room. Note: Bypassing the door eats up time, so be fast and accurate. When you enter the main room, there will be three Troopers that you need to worry about. Two are on the elevated center platform in front of you, while the other is off to your right. Make sure your squadmates are inside the room, as they can get locked out if you move too fast. Take out the ones on the center platform first, then focus on the one to the right. Move your squad first to where that third batarian was, then follow. There will be another Trooper at the other end of the elevated platform, but he isn’t much of a threat. From here, put your squad into cover, one near the two crates, and the other on the nearby crate on the center platform. Now a small horde of Troopers and two Batarian Commanders needs to be dealt with on the far side, so staying in cover just to regenerate health and shields is a safer option than normal fighting tactics; but remember you are racing against the clock. Focus on any of them first; while the Commander has more health and shields, he doesn’t have armor, and he is less of a threat without all of his minions. Once they are all down, grab the power cells on the center platform if you have time and run to the lower platform with the locked door. Near to where the Commander was is a crate of refined palladium, but be aware that you can come back to grab both the power cells and the palladium later if you need to. Bypass the door to access the silo control room. Note: Again, bypassing the door eats up time, so be fast and accurate. Once inside, there is precious little cover, so kill the Batarian Commander before he does the same to you. Use the small barrel for cover and have your squad charge the Commander, for he will usually focus on Shepard rather than your squadmates. Once the Commander is down, run to the console and, before accessing it (if you have time), open the safe on the right for credits. When you are ready, access the console to hack it and continue. Note: If you're tight on time and have access to Stasis, you can sprint toward the Batarian Commander, use Stasis, and then hack the terminal while your squadmates take care of the Batarian Commander when he "wakes up". If he's still alive after hacking the terminal, you can reapply Stasis on him while you choose which location you want to save. EDI will come over the comm again and say that there is only one kill switch code remaining, so you must choose whether to protect Alliance interests by saving the spaceport or to save the residential district, and thousands of lives, by destroying the spaceport. However, if you choose to save the residential district, with the industrial area destroyed, the colony will no longer be viable and will have to be evacuated. Warning: The button mapping for the decision in this mission can be confusing on the Xbox 360, since (A) saves the spaceport and (B) saves the residential area instead of selecting the one you want to save and then hitting (A). Make your decision quickly, and then watch the results. Neither option gains any additional Renegade or Paragon points, or bears immediate consequences. Before leaving the moon and after deactivating one missile, you can still claim 3,750 credits from the wallsafe next to the console and open a crate of refined Palladium and a box of heavy ammo in the room where the main fight took place, if you missed or ignored them earlier. ................................................................................. How I ran this game in 21:9 - 3440x1440 - 60 FPS: Used the following mods: ALOT, No MiniGames, Cheat Console, ENB and Reshade, Increased Maximum Fuel and Probes ................................................................................. Experience ultrawidescreen gaming without an annonying voice in the background. (No Commentary) Walkthrough in 21:9 - Ultrawide - 3440x1440 - 60 FPS Always with the best graphic option - Ultra. Upload everyday #UltrawideGC