Mista Combos - Jojo's All Star Battle R 1.5/1.6  (Master Class IX)

Mista Combos - Jojo's All Star Battle R 1.5/1.6 (Master Class IX)

A lot of this is just freestyle and showcasing what is possible after 1.5. Not all of it is optimal, but it will show you what can be done and where. Update: 6s routes can be hit by using a non-movement based plink button or holds on stick/pad after jump in normals or after 6s juggling, so many of these routes are not optimal already. I don't know when I'll show or learn the newer variants. Older watchers: Can you see my Dudley in this style? :) The theme was "this character is kinda nice now damn..." It is very hard to integrate some of their combos now, as the skill ceiling is much higher than before. The earlier combos with the jump-land upward shots are my new bnb routes. More damage, and many recovery routes. I will update this with a breakdown at some point or help in discord. Where to start? 6-3s OTG. dash 4s after 623H. grounded jump strings. 6s HHA-S. Post 5s link. 5Hs-3s Player: SPK Music: Kelevra (also SPK) Mixed on a Pioneer Rev7/Serato