Total War: SHOGUN 2 1vs4: Yari Hero vs 4 Yari Ashigaru Clan: Takeda vs Hojo Battle Difficulty: normal Yari Hero: Yari Square Formation, Second Wind, Hold Firm used Yari Heroes are a variant of Yari Samurai, with much smaller numbers but also much better statistics. Like all yari-armed troops, yari heroes are superb against cavalry. Thanks to their high attack, defense, and armor, they can also fend for themselves effectively against infantry, though this is not their main purpose. Their superb morale means they usually fight to the last man. While yari heroes don't fare well against other hero infantry, they have utility as a support unit, with the Second Wind ability boosting the stamina of friendly nearby infantry. Their Yari Square Formation greatly increases their bonus against cavalry, but renders them immobile until they break formation. Yari heroes' small number of men make them very vulnerable to gunpowder weapons and being surrounded. When trained by the Date Clan, Yari Heroes have +2 charge bonus. Cheap, numerous, and accessible with practically no building requirements, Yari Ashigaru are the staple of most early game armies. Their high bonus against cavalry and their Yari Wall ability make them excellent mainline troops, though they pale in the mid-late game against more advanced foes, especially katana-wielding forces. Even in the late game, they have their uses for holding down defensive positions and stalling more expensive enemy troops. Given that they are some of the cheapest units in the game to train and maintain, along with the fact that all regions can train them by default, Yari Ashigaru are almost always ideal troops to train for garrison duty. Yari Ashigaru are some of the only units that can utilize the Yari Wall ability, causing them to stand closer together and level their spears in a forward direction. This greatly increases their melee defense when facing enemies in said direction. Yari Ashigaru utilizing yari wall can take on and defeat much more expensive units, such as Yari Samurai, and are excellent defensive units even in the late game. Even experienced late-game cavalry with high armor values would hardly make an impact on a completely inexperienced yari ashigaru regiment in a prepared yari wall. Yari Wall makes for an excellent hammer and anvil tactic: the yari ashigaru in this formation hold the enemy at bay while other units flank the attacker. However, Yari Ashigaru in yari walls are highly vulnerable if attacked from the flanks or rear, particularly by infantry. They also tire out over time in yari wall, and they become much more vulnerable to arrow and matchlock fire. Yari Ashigaru in yari walls function best when their flanks are protected by troops or obstacles, and kept out of harm's way from enemy archers. On the other hand, yari ashigaru out of yari walls function similarly to yari samurai, albeit with poorer stats and no rapid advance ability. They are not nearly as good at melee combat as they are when in walls, though they can recover from being attacked from the flanks or rear better and also move much faster. Their anti cavalry skill still allows them to hold up well against weak cavalry, though strong late-game cavalry such as Katana Cavalry can still overpower them. If yari ashigaru are engaged in melee combat without going into walls beforehand, they lose the option to form a wall until they are extricated from the fighting. Yari ashigaru lose the ability to form yari walls when their numbers are too low (about 35 men or fewer). This makes yari ashigaru considerably stronger on larger unit settings. Additionally yari walls can be made to be much longer on larger unit settings, allowing them to defend chokepoints with fewer regiments. [Source: Total War Wiki] __________________________________________________________________________________________________ Please join me to get access to membership perks: / @totalwar1vs1 My Discord channel: / discord #totalwar1vs1 #totalwar #shogun2 #totalwarbattles