In this tutorial, we’ll combine what we’ve learned in the PCG and the decal tutorials to create spline-based paths in our environment. Using splines and PCG, we’ll spawn decals to simulate tire tracks, footsteps, and cobblestone pathways running naturally through our forest. #UE5 #UnrealEngine5 #GameDev #blueprints Join the Discord server: / discord PCG recommended channel: / @dk_3d Timecodes 00:00 - Intro 01:40 - Tutorial Start 02:50 - Creating Blueprint Class Actors 04:50 - Create PCG Graphs 08:30 - Assign PCG Graphs to Actors 11:50 - Editing PCG Volume 19:10 - Cobblestone Path 24:45 - Solving Decal Projecting on Foliage 28:30 - Outro