25 Things Arknights Endfield Doesn’t Tell You (Beginners Guide)

25 Things Arknights Endfield Doesn’t Tell You (Beginners Guide)

Thinking about jumping into Arknights: Endfield? Before you download, there’s one big question every new player has: 👉 Is this an action RPG… or a factory simulator in disguise? In this beginner’s guide, I break down 25 essential things Arknights Endfield never properly explains—from combat and exploration to base building, banners, and whether the factory system will take over your life. You’ll learn: Why Arknights Endfield is NOT tower defense How the real-time 3D action combat actually works What “sandbox-like” really means (and why it’s not open-world like Genshin) The truth about the factory system (yes, it’s important—but not scary) How base attacks, traps, and tower-defense mechanics fit in Why low-rarity characters actually matter (great news for F2P players) How Arts, elements, and squad synergy work Beginner tips for building your factory without overthinking it How weapons progression works (and why it’s separate from characters) A clear explanation of beginner banners, standard banners, and limited banners Pity, guarantees, and what carries over (and what doesn’t) Endfield takes place on Talos-II, a moon colony set over 150 years after Terra, where you play as the Endministrator expanding Endfield Industries—building routes, stabilizing regions, and pushing into hostile zones while managing both combat and industry. If you’re worried the factory side will ruin the game—don’t. The devs have designed Endfield to be a flexible balance between RPG adventure and factory building, more about time vs optimization than “play factory or fail.” If you’re new here, my name’s Peter—I cover Arknights Endfield, Limbus Company, and Project Moon-style games. Drop a like, subscribe for daily uploads, and let me know in the comments: 🔥 Are the factory mechanics a deal-breaker… or what makes Endfield special? #arknightsendfield #PitySystem #GachaGaming