Unfortunately, due to technical issues, I lost several months of progress on my game and had to go all the way back to the initial stage. It hit my motivation hard, and I’m still struggling with it. On the bright side: I rebuilt the entire foundation from scratch, and the game is now much more optimized. That’s the only win. What’s lost: visuals, effects, damage system, behavior physics, and a lot of nerves. Hundreds of lines of code are gone for good. In many ways, I’m basically starting over. I’m not even sure how to move forward yet, but I’ve already done a lot just to bring it back to this state. As you can see, everything is rough and needs a lot of tuning. Thank you. --- I'm working on a solo project titled Fuel&Gun—a post-apocalyptic game about a driver battling hordes of zombies, inspired by the Mad Max universe. As a newcomer to Unity, I'm excited (and a bit nervous) about bringing this idea to life!