CONTROL. (a HOME cover)

CONTROL. (a HOME cover)

haha i switcheroo'd you all, this ain't natsuki or knuckles, its XENO AFTER TAKING OVER THE GAME AND MERGING WITH MONIKA!!! obviously his form has been punished after that, so hes basically more demented and more scawwyy HOME made by: ‪@jackalruin‬ Doki Doki Takeover/DDTO Bad Ending by: The DDTO Team Friday Fun VS. Doki Dokic.exe by yours truly (me) btw this is canon/not canon not canon because it hasn't happened yet canon because its a bad ending which happens in phase 2 where everyone dies and xeno takes over the game also monika was willing to merge with xeno since they both get power, and since monika wants to leave the game and xeno wants to leave so he can kill people, she accepted to merge so they can both leave, obviously they don't go in the real world nor do they stay for long as xeno is deleted along with monika in the og ending, so basically the bad ending in the og DDLC the reason why monika is the first opponent at the song btw is because she used it as a tactic to get bf close before eventually xeno and monika team to murder him and take his spot as the protagonist so they can switch entire places at once might make that the lore for a playable FFVSDD.EXE xeno and monika mod (monika being on the speakers and xeno being bf) but yeah, bf canonically dies here, and xeno and monika take both bf and gf's spots they basically won as for the souls and the other girls, they're all dead too all of them no survivors but yeye uhm subscribble for more of these covers, this was really fun to make (tags) #fnf #sonicexefnf #dokidokitakeover #ddlc Friday Night Funkin' is a rhythm game in which the player controls a character called Boyfriend, who must defeat a series of opponents in order to continue dating his significant other, Girlfriend. The player must pass multiple levels, referred to as "weeks" in-game, containing three songs each. Each week, the player faces a different opponent, though some deviate in structure from this via the inclusion of multiple opponents. During gameplay, the opponent will sing a pattern of notes (represented as arrows) which the player must then mirror by using the arrow keys or the W, A, S, and D keys. Some songs introduce more complicated patterns, with the player's pattern sometimes varying from the opponent's or both singers engaging in a duet. For each week, the player has the option to select one of three difficulties: Easy, Normal, or Hard. As the difficulty increases, the speed of incoming arrows increases, and the patterns of arrows become more complex. The player's high score for each week on each difficulty is tracked and shown in the top corner of the week selection screen. The game contains two different modes of play: a story campaign in which songs are played linearly and a "free play" mode which allows for free selection of any of the game's music tracks. Video made with FL Studio ZGameEditor Visualizer plugin Effect author credits: WaveSimple - Jph Wacheski TextTrueType - Ville Youlean Audio Shake - Youlean