X-MEN ORIGINS: WOLVERINE Chapter 4 : The Corbeau Casino [No Commentary] Subscribe : / @theredlad3584 IGN Review : When a game based on a movie based on a comic book finally ships, most expect it to be completely forgettable. Most of the Spider-Man, Batman and Superman games fall into this pit of despair. However, every now and again there is a ray of hope. Over on the PlayStation 3, Xbox 360 and PC, a perfect example just landed in the "Uncaged Edition" of Wolvie. The game was bloody, visceral and fun. Sadly, X-Men Origins: Wolverine on the PlayStation 2 shares none of those positives and is doomed to be forgotten like so many movie/comic games before it. Origins is loosely based on the film of the same name. You play as Wolverine as he tries to come to terms with his seedy past, take on his brother, and become the number-one dude in the Marvel Universe. I say this is loosely based on the movie because of all the liberties taken with the plot. I mean, you start the game as a lumberjack and immediately have to fight all the other lumberjacks who now want to kill you because you are too good at being a lumberjack. Later, you need to chase Sabretooth through a compound of some sort and so on. It's traditional videogame filler, but none of it makes you feel like you're Wolverine. Of course, one of the things hampering the feeling of actually "being Logan" is the fact that there isn't nearly enough blood in the PS2 version of Origins (sometimes clothing scraps and red sprays do pop up) and there's really no fun to fighting. You'll march into areas and just tap your controller's face buttons until everyone is dead and you can move on to the next area. The locales are bland with texture-less walls (base, science facility, woods, etc.), the framerate is flat-out terrible at points, the enemies are just the same guys over and over, and there's no real need to pay attention (just pound and go). Now, this is pretty much the same review I just gave Origins on the Wii, but the score's a bit lower because the PS2 version is so frustrating to play at times. See, over on the Wii, Amaze used motion controls to pull apart doors, lunge from object to object, dodge special attacks from the likes of Sabretooth, and so on. It's basically contextual movement. Because the PS2 doesn't have those abilities, Amaze just stuck joysticks and face buttons into the mix as a quicktime event; this drives me crazy. See, on the Wii, you're attacking with B and Z. This means that when you're fighting a character such as Sabretooth, you'll be attacking, he'll grab you and you'll have to shake the controller in a given direction to break the grasp. On the PS2, you'll be pounding the face buttons to attack, get grabbed by Sabretooth and the game will read the attack button command as your answer to the quicktime event and immediately kill you. You basically need to play fights like this cautiously so that you're not in the middle of an attack when you need to hit a button. Meanwhile, you'll also need to use joysticks in these types of events. The trouble I found is that the direction the black joystick is moving isn't super-obvious. So, I'd sit there trying to figure out which direction the thing was moving in and miss the timing for the event and get penalized. This was often the case when I needed to lunge. See, you'll come to a section where there's seemingly nowhere to go (there's a river in front of you, you're on a platform to nowhere, etc.) and you'll need to tell Logan to jump. Lots of times, the place you're leaping to isn't visible and there's only a flash of red that acts as a hint. The leaping process begins and you've got to jerk the stick in a number of onscreen directions so that you continue to jump from point to point. Take too long and you'll fall to your death. Not fun. Wolverine's packing his healing ability, which is represented by a multi-tiered meter on the screen and below that is the Rage meter. When this bad boy's full, you can unleash the juice to make Wolvie's attacks all the more powerful and allow him to heal at super-speed. Other than the fact that the enemies are dropping quickly and there's an uggggggly "Rage" graphic on your TV, the Rage ability's nothing to write home about. As you're waxing these bad guys -- no matter if you're in Rage or not -- they're dropping orbs and you're gaining experience. You can take this point-value into the Upgrade section and purchase bonuses such as a health increase, grapple finishers and special attacks. This upgrade ability is a valiant effort to make me interested in the gameplay -- as are the hidden Blob tokens that unlock stuff for you -- but when I can just mash whatever button and beat the level, where's my incentive to start saving points for certain moves and such?