Here is the raw uncut video from my N64 Digital / Ultra HDMI v2 tests. I plan on making an easy to follow comparison guide when I have more time in the future. Also I am still learning the ropes on editing and producing, so if you want to see any changes, let me know in the comments and Ill try to include it in the next upload. Sorry ahead of time for the ads, as I used Mario 64 and Nintendo will most assuredly claim it. Tests are as follows: 0:00 N64 Digital S-Video out to Retrotink 5X (1080P) 1:38 N64 Digital S-Video out to Retrotink 5X (1200P) 3:35 N64 Digital RGB out via SCART to Retrotink 5X (1080P) 5:06 N64 Digital RGB out via SCART to Retrotink 5X (1200P) 6:25 N64 Digital HDMI out directly to Capture (1080P) 7:59 N64 Digital HDMI out directly to Capture (1200P) 9:37 Ultra HDMI v2 S-Video out to Retrotink 5X (1080P) 10:58 Ultra HDMI v2 S-Video out to Retrotink 5X (1200P) 12:18 Ultra HDMI v2 RGB out via SCART to Retrotink 5X (1080P) 13:36 Ultra HDMI v2 RGB out via SCART to Retrotink 5X (1200P) 14:56 Ultra HDMI v2 HDMI out directly to Capture (1080P) 16:32 Ultra HDMI v2 HDMI out directly to Capture (1200P) Test Setup Two modded Nintendo 64s, one with Marshall's Ultra HDMI v2 and one with Pixel FX's N64Digital using Krikzz Everdrive 64 v3. S-Video and RGB captured through Retrotink 5X. Settings are shown during each video. Captured with internal ElGato HD60 Pro using OBS Studio. No settings were changed for the ElGato in OBS. 1920X1080p canvas and output was used. Exported with Cyberlink Powerdirector 15, MPEG4, 48.5Mbps bitrate, 3840x2160 resolution, 60FPS progressive, Quality mode. **Please Note** The audio from the N64Digital has not been resampled and therefore was recorded using a 3.5mm out from the HDMI splitter into my interface. The audio, when recorded straight from the ElGato, came out slow and out of sync. Because it was done with this method, there may be the occasional sound coming from my PC in the videos. I will fix this at a later date. I just wanted to get the comparison out first.