Call Of Duty 4 Remastered 12 One Shot One Kill Mission #callofduty #gaming #gameplay

Call Of Duty 4 Remastered 12 One Shot One Kill Mission #callofduty #gaming #gameplay

This mission is troublesome only in the beginning, since the wind randomizes every so often. Operate the sniper rifle and know that you only have one good shot. Even though you have infinite ammo, as soon as you fire, the report will alert the enemies and they will immediately scatter. Keep an eye on the red flag near the table with the weapons. Although you can wait for a while (a chopper can pass by almost twice), eventually, the target will leave. The best time to fire is any time the flag is flying towards you (or appears drooped). This means all you need to do is line up the sights and pull the trigger. If you fail, a checkpoint will be right after you enter the scope of the gun. Once you do take out the Russian guy, zoom back on the scope and blast the cockpit of the attack chopper before it kills you. When you drop the sniper rifle, turn around and follow Macmillan to the fast-rope point and get out of the building before it blows up. From here on out, you will want to take an automatic rifle. Loud and messy, but effective. Engage and drop the first wave of crazies and take an automatic weapon, like the G3, MP5, or AK74. Keep your M21, since the sniping comes in handy later. Evade the rest of the enemies and look for an opening into a building lit by a bonfire. advertisement Worm your way through the inside the building and hop across the open windows to another building. Be sure to shoot the attack dog on the other side of the fence to keep your allied NPC moving. On reaching the outside of the second building, machinegun the enemies gathering to ambush your team. Head outside and waste the rest. Be sure to search the fallen for weapons and ammo. An attack chopper will harrass you in the street. Use your M21 to place accurate shots on the cockpit and you should be able to down the craft. As the chopper crashes, you can sprint (or just go to the spot where it always stops) and get ready to pick up your injured NPC ally. Just like before, you cannot sprint, duck, jump or attack while doing a fireman's carry. Take your injured ally towards the objective marker and drop him when enemies appear. Be sure to reload completely before picking up your ally again, since you cannot reload while carrying him. After blasting the chopper soldiers and the patrol, you will enter a building that MacMillian hopes to, "lose the enemy in there". Place MacMillian down in the building when you hear enemies -- there should be two soldiers and four attack dogs. If there are enemies left, MacMillian will ask you to check the rooms for enemies; if there are no enemies, he says nothing if you pick him up. A secret is coming up.