VSQUAD School is a school for artists who want to improve their pipeline, quality and speed. Here we analyze the production approach: from form and materials to the final render and portfolio, with a focus on practice. -- VSQUAD School is a school for artists who want to improve their pipeline, quality and speed. Here we analyze the production approach: from form and materials to the final render and portfolio, with a focus on practice. Welcome https://vsquad.school/ Discord: / discord Instagram: / vsquad.school 🔥 Hey! It will be interesting today. 👤 Angelina is an artist who dramatically improved her level in just one year and today shows how she does it. 🎓 We will look at the process of UV mapping a scene and also learn how to work with RizomUV. -- 🔥 Hey! It will be interesting today. 👤 Angelina is an artist who dramatically improved her level in just one year and today shows how she does it. 🎓 We will look at the process of UV mapping a scene and also learn how to work with RizomUV. Artstation: https://www.artstation.com/angie_kara... Linkedin: / anhelina-karandeieva-722021214 Instagram: / angie_karandeieva 00:00 RizomUV Interface Overview 17:52 Why the UV map should be straight 21:35 Flipped Polygons: What They Are and How to Fix Them 25:36 More details on Why UVs Should Be Rectangular 28:53 Margin and Padding Explained 41:00 Fast UV Workflow 49:28 Final Steps Before Finishing UVs