Dk solo levels in gundrak, 76-77

Dk solo levels in gundrak, 76-77

So, as I said in the other video, wotlk dungeon soloing is easier than tbc ones, and if you have all heirlooms it's important to replace death coil with rune strike at 70, because the damage of rune strike will be more than 3\4 of death coil damage; 75 makes you really stronger thanks to runic corruption or similar effects, and there's still no place for heart strike, blood boil is just superior, as death siphon is still the core of your survival. My dungeon soloing order for wotlk is: nexus 4\4, utgarde keep 3\3 (first boss is skippable and it's really hard, it's a dps race, you have to dps him before he does 3 frost tombs, otherwise you won't be able to get out, once with IBF, once with pvp trinket which you get in the starting zone), ahn'kahet the old kingdom 4\4, azjol-nerub 3\3, drak'tharon keep 4\4, violet hold 3\3, usually I'm 75 at this point or after the next, so amphitheater of anguish 6\6 (easier than ring of blood), halls of stone 4\4, gundrak 4\4, oculus 3\4 (drakes scale too bad at this level, you can't solo the last boss), utgarde pinnacle 4\4 (first boss IBF + AMS just before 50%, otherwise it's impossible), halls of lightning 4\4, culling of stratholme 4\4, forge of souls 2\2, pit of saron 3\3, halls of reflection 3\3. Keep in mind that this goes beyond 80, usually I get to 81 just before or just after forge of souls, those can be avoided, the reason I don't go to cata dungeons at 80 straight is they're way harder, I recommend 50k before BRC, as such I have to wait till heirlooms scale enough, usually 81 is enough, but if the server is dead like this you might want 82, hence why doing the ICC dungeons. As for this one, trash isn't particularly difficult, just don't pull too many, 1-2 packs are ok, not more at once; as for the bosses, the snake summons adds which basically will keep you stunned if you give them enough time, so I used dancing rune weapon at 50% (when he summons adds) to nuke him before they came, the colossus boss doesn't do anything special, just watch your hp during the elemental phase, it hurts a bit more, moorabi attempts to transform into a mammoth, so I did an interrupt rotation and managed to block him 3 times, however even if he transforms immediately I don't think you should have issues with good dps, he only does a stacking physical dot, worst case scenario you die after boss dies, and as for the last boss just avoid his spin, he stacks a dot, and during the phase in which he becomes a rhino, save cds for his enrages, I used VB at first and IBF at second, which worked quite good. Help us caption & translate this video! http://amara.org/v/0ZTA/