In this video you will find my personal wheel base settings for the FANATEC Gran Turismo (GT) DD Pro Wheel Base (8 Nm). These settings should also work for the FANATEC CSL DD (8 Nm). I hope you find these settings useful and if not then hopefully they will be a good starting point for your own. After all these settings are just my interpretation of what the cars in DiRT Rally 2.0 should feel like to drive. If your looking for settings for the GT DD Pro (5 Nm) or CSL DD (5 Nm) then you should only have to increase the overall FFB output in FanaLab. To what is down to you...... If you are looking for Fanatec Podium 1 or 2 settings then unfortunately you are out of luck..... unless you want to buy me one ;) Linearity Guide 00:00 FanaLab Settings 00:10 Advanced Wheel settings (1) 00:20 Advanced Wheel Settings (2) 00:30 FFB Settings 00:40 The End 00:50 Music - A Rush of Emotion by Schwartz Sound LINEARITY I have gone out and mapped the MAX wheel lock of every car in the game. While driving the higher lock cars in the game I noticed the small inputs that you would usually work in a road car felt somewhat vague in DR2.0 so I also mapped out the Linearity to make the cars feel more realistic to drive. Advanced Wheel Settings So for setting I have opted for the Natural way. Max rotation is set to auto with soft lock on. So the game will change the lock depending on the car. If you want a fixed rotation for all cars, Select your desired rotation in fanalab and turn off soft lock in game. Wheel dead zones - follow me lead. Pedal & handbrake dead zones - you can adjust to your hearts desire. FanaLab and in game FFB I have tried to make these settings feel as realistic as possible. To achieve this... rather than just sending a car down a gravel stage at full pelt (I honestly wouldn't have a clue what that would feel like) so I decided to focus on known quantities. For example I know exactly what if feels like to drive a FWD car with 1080 rotation at speed on asphalt. I know what it feels like to let the wheel slide through your hands as I accelerate out of on island, I will stop there before i get myself into trouble. Things like that though. Hopefully you get what I am getting at here. So with getting those things nailed and hoping and praying things like that are taken into account on Codemasters FFB coding, then everything else should fall into place..... Driving at speed down a gravel stage should feel somewhat relatively realistic.... and to me these settings do. Finally WHEEL WEIGHT In DiRT Rally 2.0 wheel weight is not a constant thing.... like it should be. It changes from car to car, even from stage to stage. It will change between DRY and WET. It will change from Asphalt, to Gravel, to Snow and to Ice and in any combination of all that has been listed in this section. #Fanatec #Dirt