UE4 MMORPG - Grappling Hook!! [The Fey Lands]

UE4 MMORPG - Grappling Hook!! [The Fey Lands]

Multistreaming with https://restream.io/ Multiplayer grappling hooks! Fully implemented in one day! :deep bow: Implemented daily schedules for NPCs/offline player behavior Server generates random password for each World NPC on new game - fully functional as player with interactable quests Can possess or share password for NPCs - dungeon master mode activated! Dynamic/customizable world/player quest system not restricted to kill/fetch/deliver types Players can make their own quests! Dyes - mix values to create custom colors! Persistent world containers (chests, barrels, etc) that can be picked up if you're strong enough. Swimming with full range of movement, normal, strafing, rising and falling. Horses Swimming horses Ocean Gerstner waves with surface buoyancy, diving (off of any surface, in any direction), deep sea diving! Optimized for 60/30 fps (720p/1080p) on my GTX 980ti in full Epic settings. 8 different biome regions: foothills, desert, swamp, mountain, Nordic, Mediterranean, jungle and "Ireland" style "posture" variable on a slider for character customization Realistic tree-felling physics Different footstep sounds on different surfaces 100% dynamic lighting Volumetric fog Moonlight strength determined by fullness/phase of moon Blood moon, harvest moon, blue moon, earthshine effects Lunar/solar eclipses Graphics settings menu 14 upper-body emotes you can perform while standing or moving Player-built modular housing (with free-rotating, free-placing, corner-snapping and rotation snapping) A realistic multiplayer inventory (with hands, not weapon slots, more like old school MUDs) Usable items (torches, axes, hammers, etc) Containers (items within items within items that you can pick up, wear, drop, open from the ground) Stackable resource items Persistent world save for all items and characters (items stay forever where you drop or place them); Physics-based item dropping AI control of PCs when they log out True first-person/third-person switching (see your character in FPV) Procedural landscape, textures, grass and forest placement A day/night system with time-of-day saving; Stained glass lighting using light functions (accurate "godrays" and projected shadow patterns) Shared 3D models and animations across all 10 races (20 if you count sub-races, all sharing 1 .fbx for each equipment type) Check out my debut feature-length film "Engrams" on Amazon Prime! www.engramsmovie.com Join us on the TFL Discord!   / discord   Check out my Patreon page! I have one lonely subscriber, won't you help? :D www.patreon.com/iamisandisnt You can also subscribe on GameWisp: https://gamewisp.com/iamisandisnt Or donate through YouTube: https://youtube.streamlabs.com/UCikCb...