DOOM: The Dark Ages - Sentinel Command Station - Nightmare (NO HUD)

DOOM: The Dark Ages - Sentinel Command Station - Nightmare (NO HUD)

Sentinel Command Station from Doom: The Dark Ages. I go out of my way to get as many collectibles and all as possible, but this isn't a 100% playthrough. Not a speedrun, no commentary, just pure demon slaying. Mission Notes: This mission took me nearly 2 hours of gameplay to finish. Most of those runs were ended during the first half of the mission, particularly the first yellow room encounter with the first Battleknight and the hangar area with the Pinky Rider leader. Sprinkle in the occasional death, and this took much longer to complete than I was hoping for. It doesn't help that the first minute or two of this mission has no combat and is just moving to the first combat encounter. I imagine most of this struggle might have to do with the fact that I haven't consistently played TDA since October 2025 so I was still getting back into the groove of mechanics, and it shows! The gameplay, in my opinion, is iffy at best. Most of the HUD has been disabled along with the daze outline, input displays, and most other settings. The only setting I kept was the daze circles because it is very difficult to time the moment an enemy is in their daze animation with the daze duration all the way down. I also kept resource values at the normal level because managing ammo in these early levels made the gameplay experience way too frustrating. I'm sure others can do it better, but enjoy this gameplay! Game settings: Nightmare Difficulty 150% Game Speed 0% Slow motion Smallest parry window Highest enemy aggression 50% daze duration Fastest projectile speed 0 Max Life Sigils Update 3.0 - Recorded December 22, 2025 Doom: The Dark Ages (NO HUD) Playlist:    • DOOM: The Dark Ages (No HUD)   Timestamps: 0:00 - Start 1:00 - Yellow Door Encounter 3:02 - Pinky Rider Leader Encounter 5:02 - Second Floor Fights 7:20 - Agaddon Hunter Encounter 8:20 - Final Fight