Gears 5 - Escape: The Choke (Masters) Combat Medic Ironman Solo

Gears 5 - Escape: The Choke (Masters) Combat Medic Ironman Solo

The Choke: I managed to beat this map on my first Escape run of the day. It's also my first Ironman on this map, which I've done with 6 other classes so far. Clearing both sides of the map in each Act isn't that bad, but the bridge fight can make soloing this map take forever if you die (especially if you die more than once). Combat Medic: This is the last Class I had to make a video with and The Choke seemed like the easiest fit given the maps I have left to upload. The Medic's defense is amazing and a Lancer with 90% extra damage (Custom Lancer + Passive) makes the Lancer worth using. Act 1: Getting the Sniper spawn first is the best spawn. If I had gotten the Juvie spawn, I would have reset the map. If I hadn't have gotten Snipers on the left side, I would have reset the map. I like a good challenge, but when I'm recording a video instead of just clipping the ending, I just want to get it done as quickly as possible. The bridge fight is the hardest part of Act 1. Ideally, I'd try to clear both sides and pull the bridge as fast as possible, giving me more time to lure the enemies to me before making the mad-dash to the Saferoom. The more enemies you kill and get to chase you as you fall back, the safter that Saferoom dash becomes. Act 2: Just like Act 1, the bridge spawn is the hardest fight. I wasn't concerned about the time, given the Medic's defense and Ult. Normally, I'd try to clear both sides faster, then pull the bridge, then snipe what enemies I could before falling back, away from the first juvie spawn, and drawing as many enemies to me as I possible before making that mad-dash to the LZ. I also like to get to the top of the stairs as fast as I can to keep enemies from spawning behind me, which they can do. I don't know if enemies will spawn above you on every spawn or only certain spawns, but better safe than sorry. This is one of those maps where every class seems to have a reasonable chance of success without having to play multiple hours over multiple days just to get the victory. Those are my favorite kinds of maps.