Notes: It may look as though the Castle chasm could easily go terribly wrong, but in truth, it's virtually free with this strategy. The rapier phantom will start moving as soon as you shoot the Forest Spirit, but it will not be coming for you yet. If you stand close to the edge when shooting the Spirit, you'll be far enough forwards that the phantom may not see you right away, and you'll be able to get the first set of shots in for an quick kill. Even if it does come after you immediately, though, it's no problem; you can easily kite it in circles around the looping path forever. Just don't fall in the pits. Darklurker is intimidating at first, but becomes rather easy once you learn to recognize its attacks from just the initial arm and body movements. The biggest danger here is dealing too much damage and triggering the clone phase before you're ready, so always err on the side of doing too little damage at the start. Buff up, wait for the Dark Orb, lay on the counter damage, and then finish it off as quickly as you can. Darklurker can start up another attack while the Dark Orb is in flight. Don't get stabbed in the back because you were too busy staring at the Orb. If Darklurker dies while beginning an attack (like a Dark Sword slash), that attack can still run to completion and kill you even though the boss died several seconds ago. Don't let your guard down. Quick Darklurker attack reference: Left arm raised: Dark Spear Right arm raised: Dark Orb Both arms raised: Fireballs Arms up, back arched backwards: Explosion (run away!) Bending forwards (fetal position): Cloning Flies into air: Dark Beam (get underneath it) Dark Sword appears: Dark Sword slash (obviously) Route Guide: https://docs.google.com/document/d/e/... No-hit strategies demo for Dark Souls II: Scholar of the First Sin, All Bosses. Not part of an actual run.