#WorldWarZAftermath “Dead in the Water” was by far the best mission so far in the New York episode. From escorting an engineer under pressure to holding the line on a war-torn pier, this one had it all. Really enjoyed the pacing and intensity — solid experience! Gameplay Impressions: ✔️ Best mission of the episode so far ✔️ Escort + defense combo kept things engaging ✔️ Final holdout on the ship ramped up the tension ✔️ Objectives had good variety and flow ✔️ Fun factor high from start to finish 📢 If you’re loving the chaos and cinematic moments, smash that Like 👍 and Subscribe 🔔 for more zombie-slaying episodes! 📲 Connect with me elsewhere: • Facebook: h1mel.gaming • Instagram: @h1mel_gaming • YouTube: @H1_Gaming_ In this fifth playthrough of World War Z: Aftermath, I tackled “Dead in the Water,” the fourth mission of the New York episode. After surviving the underground chaos and city hordes, the survivors arrive at Pier 12, where a military evacuation is in motion. The mission quickly escalates with defense objectives, power restorations, and escorting a crucial engineer under constant zombie pressure. The final holdout aboard the ship is pure cinematic mayhem — zombies everywhere, ammo running low, adrenaline maxed. It’s the most fun I’ve had so far in the campaign, and a big highlight of the game’s New York storyline. #WorldWarZAftermath #DeadInTheWater #WWZGameplay #H1Gaming #ZombieGame #EscortMission #SwarmDefense #ZombieShooter #NewYorkEpisodeWWZ #IntenseZombieBattle