[PC Engine CD] Dracula X - Chi No Rondo Playthrough -incl. all stage-paths- (part 2/2)

[PC Engine CD] Dracula X - Chi No Rondo Playthrough -incl. all stage-paths- (part 2/2)

[Part 2/2] A Longplay of PC Engine's Castlevania Dracula X - Rondo Of Blood played by me. My first lonngplay creation ever. The special thing on this one is, that I not only recorded the stages and alternate ( ' ) stages, but also all of the alternate stage-paths of each stage, which has one in itself (stages 1 - 5 & stages 2' - 5'). This detail may make it "more complete" than the other longplay(s). stage4 -way1 (alternate exit): 0:00 -way2 (alternate exit): 12:02 stage5' -way1: 23:25 -way2: 31:31 stage6: 40:46 stage7: 44:57 stage8: 57:08 cutscene / ending: 1:00:27 -- Maria - stage 8 + ending: 1:05:57 cutscene: 1:09:06 short music test: 1:14:25 Technics (all bosses, game menue): 1:21:00 Missed Stuff: 1:53:03 [Cutscene of Prisoner in stage3', Big Heart in stage3', hidden room in stage 8] cutscene: 1:55:21 Maria - stage 4 & stage 7: 2:06:38 Magic Attacks (not 100% all of but almost): 2:29:18 some funny Death Scenes / ways to die: 2:32:50 -incl. 'escaped from death in the very last millisecond' / 'Dem Tod entronnen im letzten Moment' ;): 2:33:39 [The last one with Maria at the boss in stage7 is no death scene, but I just included it, to have her scream recorded & apparent in this longplay also - when hit by the Minotaurus.] game over jingles: 2:36:54 showing used settings for the emulator (that volume settings were used from stage 1 - way2 (boss) onwards.., before this point the master volume was set a bit more quiet): 2:37:32 hidden scene for some joke at the video's end: Well not difficult to find.. . :). - some more notes: I played & completed it once around the year 2000 with a former scool-mate (he as a spectator only ;) -most of the time) and this one was my second attempt so. I did not check / looked through the other longplay(s) before, so this was done completely by myself without using hints. The only thing I did not find by myself and stumbled over by accident, when searching for the reason of not having 100% completed-status shown, was a posting in the internet about the hole in stage 2 (when the minotaurus appears) leading to its alternate exit. The playing itself has been done and was aimed in more of an ordinary/'normal' way, since usually I don't like superperfect longplays, where the player does not get a single drain of energy. But of course this Playthrough/Longplay was also amied to do it in a quite accurate way either with not too many stupid hits all the time. Though I know I could have done better on the werewolf boss (by trying to aviod more stuff with the jumping there and elsewhere). Getting hit once by the minotaurus in stage 2 btw. has even done 100% on purpose.., just to have the reaction getting catapulted + his certain scream of the hero recorded and included in this video as well. Also I sometimes chilled or enjoyed the scenery and else, did poses and such, to make it maybe look kind of natural :). Almost every candle has been hit and its 'content' been collected if possible, so not many of those were left out. All of this should make it look & be kinda more complete also. As usual I used save states for this Longplay recordings, each time you may encounter a tiny squeak or crackle in the music, a save state had been loaded :).