BioShock Infinite: Burial at Sea (PS3) Gamechive (Episode 2, Audio Diaries & Voxophones Locations)

BioShock Infinite: Burial at Sea (PS3) Gamechive (Episode 2, Audio Diaries & Voxophones Locations)

"The Whole Story: Audio Diaries & Voxophones Location Guide"—Scattered throughout the game's chapters, there are a total of 16 Audio Diaries and 9 Voxophones to be collected. These "audio logs" provide additional insight into the story as well as life and culture within Rapture and Columbia. The collection of all audio logs results in "The Whole Story" achievement/trophy. A = Audio Diary V = Voxophone Listed below are their locations, indicated by chapter. Chap. 2: Toy Department (x14) Cupid's Arrow: A#1: Laissez-Faire (Display stand near locked door.) A#2: The Blue Dress (Counter next to dress.) The Silver Fin Restaurant: A#3: Imprinting Roadblocks (Upstairs, on table.) A#4: Pennies on the Dollar (On table, before kitchen.) Test-Drive: A#5: This Atlas Guy (On table, behind service counter.) A#6: Old Man Winter Giveaway (On desk in Atlas Hideout.) A#7: For All Occasions (Same area as previous.) A#8: Prison Intel. Dispatch #8 (Atlas Hideout, in seated corpse's hand near Old Man Winter display.) Manta Ray Lounge: A#9: C'est la Vie (Upon entering, beside corpse on left.) A#10: Atlas Provides (On shelf below turret.) Service Bay: A#11: Hooligans (In sink under "Our Manager Knows What's Best For You" poster.) A#12: So Long, Suckers! (Inside Bathysphere.) A#13: Building the Impossible! (On parts shelf.) Manta Ray Lounge (Return): A#14: You Stupid (On table in secret area of Manta Ray Lounge. Turn 3 bottles to access.) Chap. 3: Columbia (x9) V#1: The Quality of Mercy (On table inside Office of Jeremiah Fink.) V#2: Sacrifices (On crate inside zeppelin.) V#3: Stay the Hand (On desk in Office of Jeremiah Fink.) V#4: The Lazarus Project (In "Sleep" room, by fireplace.) V#5: No Profit for the Prophets (On end table in "Leisure" room.) Fink MFG Research Laboratories: V#6: Necessary Precautions (Upper floor, on table, underneath blackboard.) V#7: The Greater Good (Bottom floor, on counter, near Sea Slug model.) Surgical Suite – Handyman V#8: Childish Fears (On counter, in room with hanging Handyman parts.) Imprinting Studies: V#9: Table Scraps (In previously inaccessible room. Pull lever to release all gates.) Chap. 6: Entering Suchong's Free Clinic A#15: Product Recall (In locker on right.) A#16: Mind Control Test (On desk next to bed.)