Unreal Engine 5 - Short Cinematic - Highland Mountains (21:9 Ratio)

Unreal Engine 5 - Short Cinematic - Highland Mountains (21:9 Ratio)

I created this scene and rendered out using Unreal Engine 5. I created the landscape height map using Gaea and exported it out at 4k. I am really happy with the results I get from Gaea and would recommend it for anyone looking for a good landscape creation tool. I experimented with a couple of different landscape materials, but settled on one that gave a really good level of detail and a deep mix of different textures to created a rugged effect. The water was fairly simple to set up and I added several reflection spheres to really bring out the reflections in the scene. In the project settings I also increased the reflection resolution from 512 up to 2028 and this made quite a difference in the details from the reflections. Although this would be expensive in a game, it works great for cinematics. I didn't realise I also had to build the reflections before exporting out the video (which I did as EXR image sequence) and after the first export I didn't get any of the reflections I was seeing in the viewport! As this was a landscape scene I was went for a wide cinematic look and used a 21:9 aspect ratio which is the first time I have used such a format - but I really liked the width and grandeur it added to the scene. The music was downloaded from Envato Elements - "Dream Sonata Inspiring Piano."