Voronoi Tiling in Max/MSP (jit.gl.pix Tutorial)

Voronoi Tiling in Max/MSP (jit.gl.pix Tutorial)

#maxmsp #creativecoding #generativeart Voronoi Tiling in Max/MSP (jit.gl.pix Tutorial) #maxmsp #jitter #proceduralart CATEGORY: Jitter Tutorial, jit.gl.pix LEVEL: Intermediate This tutorial shows how to create a Voronoi tiling system in Max/MSP using jit.gl.pix. A texture is divided into a grid and each cell contains a feature point. For every pixel, distances to nearby cell points are computed and the pixel is assigned the color of the closest one, creating the characteristic Voronoi regions. WHAT THIS VIDEO COVERS Intro 00:00 Loop over nearby cells 04:05 Iterating through the current cell and its neighbors. Sampling points and computing distance 09:47 Sampling a point inside each cell and calculating the distance to the current pixel. Selecting closest point and assigning color 13:05 Finding the minimum distance and using it to determine the final pixel color. Outro 19:20 ADDITIONAL RESOURCES Input Video: https://www.pexels.com/de-de/video/ma... Max version used: 9.1.2