Hey there! I’m Builder#2 – welcome to my Personal Work Space! In this episode, I begin setting up a Low Poly Work Space in Unity using self-made assets from Blender — bringing everything to life step by step. All assets are still under development, with no textures yet, and everything is in an early-stage form — just like the character, which is rigged in Blender with IK constraints on the legs and feet. From exporting 3D models to Unity, assigning animations, testing walk cycles, and adding footstep sounds — it’s all part of the process. 🎮 What’s inside this episode: Exporting low poly assets from Blender Setting up the Unity scene with imported models Applying character movement scripts Animation transitions (Standing / Walking) Adding footstep sounds with animation events Some quirky fails along the way Includes tips and examples that may serve as a beginner-friendly Unity Tutorial 00:00 Intro – Welcome to My Low-Poly Workspace Series 00:15 Exporting Blender Assets to Unity 02:33 Setting Up the Scene in Unity 05:12 Character Movement & Animation Setup 09:26 Adding Footstep Sound Effects with Animation Events 🎵 Music in this video: All tracks are from the YouTube Audio Library. 1. We Cruisin' - Otis McDonald 2. Lyric Melody for Solo Bass - John Patitucci 3. There's Life Out There - Cooper Cannell 4. Traverse The Sky - Asher Fulero Some tracks are edited and timed for pacing and transitions. Intro/Outro and Footstep sound effects are fully self-recorded or produced. This episode now includes full voice-over and available as a public video only on Patreon: 👉 / survivalsprint Become a Patron and get early access to new episodes, Blender raw footage, and downloadable assets. EP2: • EP2: Have A Seat | Interact with Objects, ... EP3: • EP3: Moving Forward | Move With Chair, Sce... Thanks for watching — and subscribe if you’d like to follow along!