Master Class | Concept of  Procedural Texturing using Substance Designer Promo

Master Class | Concept of Procedural Texturing using Substance Designer Promo

Webinar Link:    • Master Class | Concept of  Procedural Text...   Master Class | Concept of Procedural Texturing using substance Designer Welcome to the Webinar Concept of Procedural Texturing using Substance Designer. Whether you are a professional or a student you must be listening to a lot about the procedural pipeline of creating Assets for Games, Films, and Digital Artworks. Substance Designer is one of the first software which was developed completely around the concept of a procedural texturing pipeline. The substance designer due to its straightforward and easy to use approach was highly used and appreciated amongst all the artists and studio. If you are curious to know how to start working on Substance Designer, Then this webinar is for you. Get a first-hand experience of 1. Concepts of procedural Texturing. 2. Why is it better than the traditional processes? 3. Introduction to Substance Designer. 4. How to create your first Procedural Texture. 5. Concepts of PBR and PBS. 6. Extents and Limitations of Substance Designers. I think this webinar will give all the viewer a start point to understand the concept of Procedural Pipeline of creating textures and will guide you all with the exact path to start working on Substance Designer About the Speaker: Our Master Trainer Mr. Vishal Kawji is General manager Technical at Frameboxx. He has over 15 years of experience in the field of Animation and Games. Past Few years he has been associated with a few national and international organizations. Consulting on Interactive Technologies For Augmented and Virtual reality. Portfolio link: https://yodh.artstation.com/ Catch Me on Apple Podcast: https://anchor.fm/eddie-avil/episodes... Date: 16th July, Saturday, 2020 Time: 4.00 pm