PSO2 - Mining Base Defense: Demise

PSO2 - Mining Base Defense: Demise

2 successful MB4 runs without intro events...and this time it's go big or go home! Bouncer/Hunter (75/75), dual blades wielder in a quest to defeat Dark Falz Apprentice that has been awaken under the desert. First impression: I thought it should be more complicated than MB3 in the sense that MB4 should have more things to play with (with the hope that this quest would be more mind blowing since there's not much things more impressive than the addition of Loser XH)... Failed twice to Apprentice in the first EQ runs...went to watch videos of other players on how they succeeded and attempted another EQ runs (which were these runs), turns out that it's even more straight forward than MB2. This time it's like a Mining Base version of Harkotan TACO. The AIS Exoda was cool until you figured out that each part of him can be destroyed, Damoth was some nuisance and each DFs that appeared can be nuked down quite easily even without AISes. DF Apprentice Zea? She's (or a he?) the massive combi of Dark Ragne and Dark Vibrace and shoots lots of things from her body. Most notable was her ultimate photon cannon laser thing charged from her "thing"... No ones gonna survive that unless you successfully cripple it when she starts charging that around 1-2 min on the Final Wave. That Mining Base Laser thing in the victory event? WHY YOU NO APPEAR DURING THE QUEST??? This quest drops quite a lot of Dark Nero Stones so it's gonna speed up your Austere acquisition if you haven't got any of them yet. TL;DR MB4 was okay, don't need to care about the towers and just destroy everything. Kr1ze Ship 4 Ansur (C)SEGA 『PHANTASY STAR ONLINE 2』公式サイト http://pso2.jp