Mario Kart Wii Part 1: Mushroom Cup 150cc with Toad [German ♦ Greenscreen ♦ HD Textures ♦ 4K@60FPS] 🎇 BUY E-SHOP CREDIT at INSTANT GAMING*: https://bit.ly/2SiuEWS ❤️ Subscribe to my channel: http://goo.gl/440Rdg 💪 Become a member: https://goo.gl/QvNJPr 👕 My merch: https://goo.gl/Vfsyb9 🎇 INSTANT GAMING GIVEAWAY: https://bit.ly/34i9Pkb ➡️ Buy MARIO KART WII*: https://amzn.to/3ke9QNt ➡️ Buy the NINTENDO WII MKWii BUNDLE*: https://amzn.to/2M9f5l3 📷 Instagram: http://goo.gl/6elst3 🐦 Twitter: / domtendo 🎮 ALL projects: http://goo.gl/CKAgty ➡️ Mario Kart Wii playlist: http://bit.ly/3k8MZ5Z *= Affiliate link. ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ✒ INFORMATION SPECIFIC TO THIS EPISODE: 00:00 Introduction The Mushroom Cup 150cc with Toad and the Mini-Kart Cup Tracks: 07:38 Luigi's Track 09:54 Cow Moo Pasture 12:34 Mushroom Canyon 15:35 Toad's Factory 18:50 Awards Ceremony ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ✒ GENERAL INFORMATION ABOUT THE GAME: When the prototype of the first Mario Kart game was designed in the early 1990s, few could have imagined the massive success the series would become. The title was originally planned as an alternative to F-Zero, released in 1990. While the latter was aimed at hardcore racing enthusiasts, the former was intended to provide more casual multiplayer fun for the whole family. Therefore, the engine speed was significantly reduced, the randomness factor was increased by the track items, and the focus was placed on a clear split screen to allow two players to compete against each other simultaneously. To ensure that racing success and thus the fun of the game were not entirely tied to the established ranking system, an additional battle mode was developed in addition to the generic race mode, allowing players to compete against each other in a kind of virtual arena with three lives each. Over the course of Mario Kart's history, this mode was continually expanded with additional gameplay ideas. Likewise, the number of possible players increased to four (local) and twelve (online) per race. However, the idea of turning the originally planned title into a Mario spin-off only arose during the development process. Whether the huge success was due to this or to the innovative and accessible game concept cannot be definitively determined. In any case, Mario Kart far surpassed its single-player counterpart F-Zero and, as of 2021, is stronger than ever, while F-Zero can practically be considered a dead series. After the release of the SNES installment, the series continued to evolve: Mario Kart 64 was the first to allow competitive simultaneous play with up to four players, while Mario Kart: Super Circuit featured local multiplayer without split screen for the first time, and Mario Kart: Double Dash!! added the option to play cooperatively on one vehicle. The biggest leap, however, came in Mario Kart DS (apart from MKDD's less popular LAN mode), when the game opened up to online play, thus paving the way for a dedicated online community. This emerged with the release of Mario Kart Wii in 2008, which many still consider the best installment in the series. While it was already possible to switch between various karts in previous games, Mario Kart Wii introduced a completely new class with the addition of motorcycles. These were lighter and therefore significantly more vulnerable to enemy attacks, but at the same time offered a number of additional features such as sharp drifting and wheelie boost, which made them significantly more attractive to experts. The idea of incorporating motorcycles had been pursued since Double Dash!!, but was only finally realized on the Wii. Together with the tripling of online races from four to twelve players, these features ensured enormous popularity in the competitive scene, while the intuitive motion controls provided a starting point for casual gamers of all ages. With 37.38 million units sold, Mario Kart Wii became not only the second best-selling Wii game, but also the best-selling Mario Kart game of all time, building a huge modding scene that's still active today. Is the game really as good as it was once thought to be, or has it lost its charm in the face of the newer 3DS and Wii U/Switch installments? Let's find out together in this Let's Play! ▪ TITLE: Mario Kart Wii ▪ DEVELOPER: Nintendo EAD ▪ PUBLISHER: Nintendo ▪ SYSTEM: Nintendo Wii ▪ GENRE: Fun Racer ▪ OFFICIAL SITE: http://bit.ly/3pyXUXz ▪ GERMANY RELEASE: April 11, 2008 ▪ METASCORE: 82% ▪ HASHTAGS: #MarioKartWii, #MarioKart, #MKWii, #Nintendo, #Wii