🚨 The Quarry Prologue Walkthrough – Choices, Outcomes & Interrupts #thequarry #katarasora #gaming

🚨 The Quarry Prologue Walkthrough – Choices, Outcomes & Interrupts #thequarry #katarasora #gaming

πŸ“– 1. The Quarry Prologue Guide πŸ•³οΈ * #01 – Opening Car Ride Scene: Laura/Max drive; phone flies after bump. QTE: Catch Phone Input: Up. Success: Laura catches phone. Failure: Phone falls; no lasting effect. 🌟 * Consequence: Tutorial QTE; no impact. Dialogue: Dashboard Item Leaflet: Laura reads; Max comments. Map: Laura checks map; Max jokes. 🌟 * Outcome: Cosmetic. Map advised for "survive" runs. Scene: Figure jumps in road. Interrupt: Avoid Obstacle Swerve: Crash into tree. Brake: Crash anyway. 🌟 * Outcome: Scripted crash. 🌟 * Consequence: Minor dialogue change; sets up Travis. πŸ•³οΈ * #02 – Post-Crash & Max Interaction Scene: Laura checks trunk. Interrupt: Snoop Snoop: Finds Max’s rejection letter. Don’t Snoop: Skip search. 🌟 * Outcome: Snooping triggers Max talk. 🌟 * Consequence: Minor Chapter 7 dialogue; builds relationship. Dialogue with Max Defiant: "Are you my boss?": Playful tease. Compliant: "Hurry up!": Cooperative. 🌟 * Outcome: Defiant = banter; Compliant = hurry. 🌟 * Consequence: Compliant boosts relationship; cosmetic. πŸ•³οΈ * #03 – Woods Exploration Scene: Laura seeks signal; collectibles available. QTEs: Down: Dodge branch. Success: Avoid. Failure: Trip; minor injury. Up: Dodge branch. Success: Clear. Failure: Stumble. 🌟 * Consequence: Bruises; no lasting effect. Collectibles (Optional; 4): Tarot #1: The Fool: Left path, rock; unlocks vision. 🌟 * Effect: For Tarot Collector; no story impact. Clue #1: Harum Scarum Poster: Right path, tree; lore. 🌟 * Effect: Clue progress. Clue #2: Escapology Trunk: Left fork, trunk; lore. 🌟 * Effect: Clue progress. Clue #3: Broken Cage: Right turn, cage; lore. 🌟 * Effect: Clue progress. 🌟 * Consequence: Can’t get all; for achievements. Interrupt: Woods Encounter No Choice: Chase to car. 🌟 * Outcome: Leads to Travis. 🌟 * Consequence: Scripted; builds tension. πŸ•³οΈ * #04 – Cop Travis Encounter Scene: Travis questions Laura/Max. Dialogue Choices: What Happened?: Evasive: "We swerved off": Travis presses. Honest: "Something jumped out": Travis notes. Dishonest: "An animal": Travis doubts. 🌟 * Outcome: Honest boosts Travis trust. Visibility?: Honest: "It was dark": Admits issue. 🌟 * Outcome: Improves rapport. What Are You Doing Here?: Dismissive: "Taking in the sights": Travis annoyed. Friendly: "Heading to camp": Travis warns. 🌟 * Outcome: Friendly builds trust. Camp Closed?: Insistent: "Why not Quarry?": Tension. Compliant: "We’ll go to motel": Travis satisfied. 🌟 * Outcome: Compliant reduces conflict. After Advice: Annoyed: "Thanks for help": Sarcastic. Relieved: "That guy was weird": Casual. 🌟 * Outcome: Relieved keeps neutral. 🌟 * Overall: Honest/Friendly/Compliant helps Chapter 7. πŸ•³οΈ * #05 – Lodge and Bunker Scene: Laura/Max break into lodge. Dialogue After Arrival: Annoyed: "Thanks for help": Sarcastic. Relieved: "That guy was weird": Casual. 🌟 * Outcome: Cosmetic. Breaking In: Hammer: Force door. Wrenches: Quiet entry. 🌟 * Outcome: Wrenches give confident animation. 🌟 * Consequence: Scripted; Wrenches better for "survive." Dialogue During Break-In: Confident: "Saw it online": Laura sure. Resigned: "Hammer time": Joking. 🌟 * Outcome: Confident builds character. 🌟 * Consequence: Cosmetic. Collectible: Clue #1: Bloodied Collar: Bunker, north; lore. 🌟 * Effect: Progress; mandatory. πŸ•³οΈ * #06 – Bunker Incident & End Scene: Max attacked by werewolf; Laura reacts. QTEs: Inputs: Run/resist. Success: Laura escapes/helps. Failure: Struggle; Travis interrupt. 🌟 * Consequence: No death; tutorial. Interrupt: After Attack Help Max: Heroic attempt. Leave Max: Flee. Do Nothing: Stay in cellar. 🌟 * Outcome: Max infected (scripted); different scenes. 🌟 * Consequence: Affects Chapter 7 dialogue; no Chapter 10 impact. Post-Scene: Max infected. If Tarot, meet guide: Move On: Skip vision. See More: View hints. 🌟 * Outcome: Hints optional. πŸ•³οΈ * #07 – Tips Survive: Map, Snoop, Compliant (Max), Honest/Honest/Friendly/Compliant/Relieved (Travis), Wrenches, Confident, Help Max. Avoid QTE fails. No Avoidable Deaths: Max’s infection mandatory. Collectibles: 1 Tarot, 4 Clues. Playtime: ~20-30 min. Impact: Sets tone, relationships, Max’s werewolf status (Chapters 4, 7+).