π 1. The Quarry Prologue Guide π³οΈ * #01 β Opening Car Ride Scene: Laura/Max drive; phone flies after bump. QTE: Catch Phone Input: Up. Success: Laura catches phone. Failure: Phone falls; no lasting effect. π * Consequence: Tutorial QTE; no impact. Dialogue: Dashboard Item Leaflet: Laura reads; Max comments. Map: Laura checks map; Max jokes. π * Outcome: Cosmetic. Map advised for "survive" runs. Scene: Figure jumps in road. Interrupt: Avoid Obstacle Swerve: Crash into tree. Brake: Crash anyway. π * Outcome: Scripted crash. π * Consequence: Minor dialogue change; sets up Travis. π³οΈ * #02 β Post-Crash & Max Interaction Scene: Laura checks trunk. Interrupt: Snoop Snoop: Finds Maxβs rejection letter. Donβt Snoop: Skip search. π * Outcome: Snooping triggers Max talk. π * Consequence: Minor Chapter 7 dialogue; builds relationship. Dialogue with Max Defiant: "Are you my boss?": Playful tease. Compliant: "Hurry up!": Cooperative. π * Outcome: Defiant = banter; Compliant = hurry. π * Consequence: Compliant boosts relationship; cosmetic. π³οΈ * #03 β Woods Exploration Scene: Laura seeks signal; collectibles available. QTEs: Down: Dodge branch. Success: Avoid. Failure: Trip; minor injury. Up: Dodge branch. Success: Clear. Failure: Stumble. π * Consequence: Bruises; no lasting effect. Collectibles (Optional; 4): Tarot #1: The Fool: Left path, rock; unlocks vision. π * Effect: For Tarot Collector; no story impact. Clue #1: Harum Scarum Poster: Right path, tree; lore. π * Effect: Clue progress. Clue #2: Escapology Trunk: Left fork, trunk; lore. π * Effect: Clue progress. Clue #3: Broken Cage: Right turn, cage; lore. π * Effect: Clue progress. π * Consequence: Canβt get all; for achievements. Interrupt: Woods Encounter No Choice: Chase to car. π * Outcome: Leads to Travis. π * Consequence: Scripted; builds tension. π³οΈ * #04 β Cop Travis Encounter Scene: Travis questions Laura/Max. Dialogue Choices: What Happened?: Evasive: "We swerved off": Travis presses. Honest: "Something jumped out": Travis notes. Dishonest: "An animal": Travis doubts. π * Outcome: Honest boosts Travis trust. Visibility?: Honest: "It was dark": Admits issue. π * Outcome: Improves rapport. What Are You Doing Here?: Dismissive: "Taking in the sights": Travis annoyed. Friendly: "Heading to camp": Travis warns. π * Outcome: Friendly builds trust. Camp Closed?: Insistent: "Why not Quarry?": Tension. Compliant: "Weβll go to motel": Travis satisfied. π * Outcome: Compliant reduces conflict. After Advice: Annoyed: "Thanks for help": Sarcastic. Relieved: "That guy was weird": Casual. π * Outcome: Relieved keeps neutral. π * Overall: Honest/Friendly/Compliant helps Chapter 7. π³οΈ * #05 β Lodge and Bunker Scene: Laura/Max break into lodge. Dialogue After Arrival: Annoyed: "Thanks for help": Sarcastic. Relieved: "That guy was weird": Casual. π * Outcome: Cosmetic. Breaking In: Hammer: Force door. Wrenches: Quiet entry. π * Outcome: Wrenches give confident animation. π * Consequence: Scripted; Wrenches better for "survive." Dialogue During Break-In: Confident: "Saw it online": Laura sure. Resigned: "Hammer time": Joking. π * Outcome: Confident builds character. π * Consequence: Cosmetic. Collectible: Clue #1: Bloodied Collar: Bunker, north; lore. π * Effect: Progress; mandatory. π³οΈ * #06 β Bunker Incident & End Scene: Max attacked by werewolf; Laura reacts. QTEs: Inputs: Run/resist. Success: Laura escapes/helps. Failure: Struggle; Travis interrupt. π * Consequence: No death; tutorial. Interrupt: After Attack Help Max: Heroic attempt. Leave Max: Flee. Do Nothing: Stay in cellar. π * Outcome: Max infected (scripted); different scenes. π * Consequence: Affects Chapter 7 dialogue; no Chapter 10 impact. Post-Scene: Max infected. If Tarot, meet guide: Move On: Skip vision. See More: View hints. π * Outcome: Hints optional. π³οΈ * #07 β Tips Survive: Map, Snoop, Compliant (Max), Honest/Honest/Friendly/Compliant/Relieved (Travis), Wrenches, Confident, Help Max. Avoid QTE fails. No Avoidable Deaths: Maxβs infection mandatory. Collectibles: 1 Tarot, 4 Clues. Playtime: ~20-30 min. Impact: Sets tone, relationships, Maxβs werewolf status (Chapters 4, 7+).