Wwise - Game Audio Demo Reel - Reid Durtschi

Wwise - Game Audio Demo Reel - Reid Durtschi

This is a game audio demo reel I created for the open source game Cube using the middleware Wwise. A big part of this demo showcases the creation and implementation of adaptive audio and music that adjusts in real-time based on the actions of the player and gameplay. PLEASE SEE (4:34) - "Dynamic Music and Voice Over Implementation" FOR SPECIFIC DYNAMIC AUDIO CONTENT. I also removed all original game audio content and replaced it with original sound effects, music/ambiences, and character vocalizations. For more of my work please visit: http://www.foundryofsound.com   / foundryofsound     / foundryofsound   Thank you for taking the time to watch and listen! Timestamps: (1:12) - Asset Creation (1:25) - Map Level Creation (1:52) - Sound Design and SFX Development (2:08) - Wwise Events (2:25) - Footsteps (2:40) - Weapons (3:13) - Enemy SFX and Vocalizations (3:50) - Ogre Weapon Doppler Effect created in Wwise (4:25) - Ogre Weapon Doppler Effect in Game (4:34) - Dynamic Music and Voice Over Implementation (5:00) - (RTPC) Real Time Parameter Control of Music in Wwise (5:29) - Player Health and Adaptive Audio Feedback System cerated in Wwise (6:15) - Adaptive Audio Feedback System in Game (6:32) - Evil Voice Over Implementation in Game (7:11) - Thanks and Credits/Contact Info