Unreal Engine 5.6 – Metahuman Layered Cloth & Clipping in Mutable – Tutorial

Unreal Engine 5.6 – Metahuman Layered Cloth & Clipping in Mutable – Tutorial

In this Unreal Engine 5.6 tutorial, I’ll show you how to create a multi-layered Metahuman outfit using the Mutable Plugin — and how to fix clipping issues between clothing layers like jeans, shirts, and jackets. We’ll build a complete Mutable Object setup, integrate it with your Metahuman character, and use a simple mesh-based clipping method to remove intersecting geometry. 💡 In the next part, I’ll show you how to handle complex clipping and how to switch clothing dynamically in-game — using a much more accurate vertex-based solution. Cheers ------------------------------------------------------------------------ ⚠️ Disclaimer: This channel is independent and not affiliated with, endorsed, or sponsored by Epic Games. All tools shown are free for educational purposes. No paid plugins required. 🛠 Tools used: ➤ Unreal Engine 5.6 ➤ The clothing items used in this tutorial are free assets provided by MetaTailor. You can find more information on their website: https://www.metatailor.com 💡 Support Enjoying my tutorials? You can help keep this channel alive ☕ Buy me a coffee ☕ https://buymeacoffee.com/unreal_x All tutorials and tools are completely free. Your support means a lot — thank you! 🙏💖 📺 More Tutorials Watch the full Unreal Engine 5 playlist:    • Unreal Engine 5.6 - Metahuman Accessories ...   #UnrealEngine #Metahuman #Tutorial #LayeredCloth #ClothClipping #Mutable #MutablePlugin