HI3 Nirvana Abyss 438D Homu (Bloodthirsty) [767 pts] AE PV IO(SS)

HI3 Nirvana Abyss 438D Homu (Bloodthirsty) [767 pts] AE PV IO(SS)

MG5902 & Elision - Follow You Annoying boss is annoying, and the fact that mobius has zero iframes to speak of makes his bullshit moves just that much worse. Stun field right before mobius comes in? instant reset. Bannana while mobius is dpsing? instant reset. Other things will screw you over too - the ground stomp waves will stagger any character that gets switched in, killing runs or eating time. And the fart field if up at a bad time can screw AE out of being able to ani-cancel her combos - if your evade is off cd but you need to swap to fischl soon, then you can't proc it otherwise you'll end up with the fischl QTE proc'd. Anyways, nothing really revolutionary here. The rotation is hard cucked by phase timers, ult cd, and sp regen. First rotation is 100% static. AE ND, Mix combo, White combo, IO BA BA, Fischl Weap QTE Ult WE, AE Ult ND, IO QTE Ult Weap Bx7 ABABABABABA. If you get staggered by anything, reset. If you get stunned, reset. If all of the first 4 homei don't die at 4th IO B, reset. You can literally do this part with your eyes closed it's so static. You should be over 100sp again when you switch off of IO after the last A. You can attempt to move the boss around somewhat at the start if you have a particular area (corner, wall, middle) that you want to keep him, but TBH I found that even for the end it didn't much matter where he was positioned. All of those areas have their problems, and the boss might just go anywhere in the next part anyways, so I just rolled with any positioning for this first part and reset until everything worked out lol. Second rotation is where there's a lot more variability. The goal here on AE is to do Mix combo, White combo, Black combo, and 1+ more basic stacks. You obviously have to avoid getting bannana'd or stunned, and it's highly reccomended to catch an evade early on (before or just after the mix combo). If you don't, then you run the risk of evading something later (even by accident when doing combo animation cancels), which will proc TF, which will proc Fischl QTE - then you wont be able to swap to Fischl until the QTE proc drops (otherwise AE will have an 8s switch CD - which doesn't work here). Bannana first is extremely common, so be prepared to immediately A + evade the first bannana. The other one you can immediately evade like this is if he did the sliding starry charge last before getting stunned when you were hitting it with mobius. Then when you get on he'll do the standing up animation with stars falling around him - you can also A + immediately evade that one. Anything else is a shitshow honestly, you just have to wing it and hope for the best (and don't be slow). If you somehow made it through all of that then the next dps rotation is mostly straightforwards again. Fischl Weap QTE Ult, AE Ult ND WE, IO QTE Weap then wait for bomb spawn then Ult Bx8. If you got stunned/bannana'd/otherwise fucked, reset. If the boss isn't dead, reset. Make sure on AE when you exit you have at least 2 basic attack stacks (i.e. if you swapped out before with just 1, then make sure to actually get the extra +1 from your basic atk before the fast ult or do an extra basic after the ult - preferably these should be different colors). Then the last wave - this is the real disaster zone. It's difficult to properly gather everything here, targetting can be a nightmare (ae might just stick to some random solo mob lol), and sometimes one random pink mob just wont die. Again, just reset through it 4head lol. The rotation is straightforwards - AE mix combo to gather at least 4+ mobs (should always happen since there should be 4 bombs leftover), then AAAA Ult (or can cut this down to just 3x A if you have enough after just that), Fischl Weap QTE, IO QTE BAB Ult. If not everything is dead by the ult, reset (or just clean up with extra B's lol, it depends how much you want to chase those last 3 pts). There's really not a lot of headroom here to improve, you would have to kill the very first pink wave earlier, or get the boss to spawn the bomb wave sooner. There's definitely 1~2 points available still here just by tightening things up - I didn't quite get the IO ult off on the bombs the moment everything spawned, and right at the start I can be slightly faster. My last ult is also not frame-perfectly on cooldown, so being faster through AE at the end there could pick up some time. This is really tiny stuff though. The only thing that would speed it up significantly (by ~5 pts) is if you can abuse a weird interaction between certain moves (stun circle and fart) with the AE ult, where if he does that with ~3s left on phase timer and you AE ult him, he'll cancel the move and summon the bombs early. This is extraordinarily inconsistent though, and I don't think I can really speed up my rotation that much anyways because of how tight SP is. 0:00 Loadout 0:19 Battle