Detroit: Become Human - Playthrough Part #19 | Spare Parts

Detroit: Become Human - Playthrough Part #19 | Spare Parts

Starting from the beginning, the parkour part is always the same but you can take different routes. This is even noted in the flowchart at one point with "Follow North" or "Follow Simon". You will always end up at the drone. At the drone we have another one of those pre-construct parts. Of course, as I said before I will always simulate only the successful path, because there's only 1. Here, if you fail the QTE, Markus will be hurt but it won't affect the chapter, only the relationship stats with others. Markus will destroy the drone anyway. John will always find the deviants, and this is where you get to choose what to do. "Hide" and "Run" will both fail the mission, but the group will get some parts. Killing the worker will turn John deviant and you can continue the mission, but as I said before, we are keeping the kill count to a minimum. "Grab and Hide" is the best option. While holding John, Markus turns him into a deviant and then you get to choose again. "Kill" option yields the same result as described above, "Hide" and "Release" will result in the guard either giving up the search and leave or John will convince him to leave. I chose "Release" because it clearly justifies John's actions when Simon says "he took a risk for us". Freeing the 3 androids (Markus finds out he can turn the androids into deviants just by touching them) in the crate is optional but you will get a small increase from everyone, including Jericho. You should absolutely do it. Next we have John asking to join. If you accept, he will tell you about the key. If you refuse he will get mad and trigger the alarm. You will then have to flee but with full bags. If you accept, but then refuse to get the key, the group with John and the other 3 androids will leave and you will end the mission with full bags. If you choose to get the key there is a lot that can happen. Too much for me to write here (I tried). The short version: You can fail at multiple points to get the key, resulting in: getting back to Jericho with full or no bags, with the team alive but without the other androids and with the team alive but Markus wounded. Of course, it's still rather easy to obtain the key and leave. The ending we've got is the absolute best one: Everyone returned unharmed, Markus stole an entire truck of parts plus whatever they filled in their bags, John and 3 other androids joined Jericho, no workers or guards were killed and the alarm wasn't triggered.