Warden of Nothing is a Strike that was released under the Forsaken expansion. Guardians must return to the Prison of Elders and destroy the High Servitor known as the Mad Warden that formerly aided them and co-hosted the Prison of Elders alongside Variks, the Loyal, which is now dangerously malfunctioning and driving the prison into chaos. As you enter the Prison of Elders, follow the path to a group of Goblins and Fanatics on a bridge. Defeat the Vex, go across the bridge and through the door. Scan the terminal to remove the transport vehicle from the tunnel and proceed through it. Other transports will occasionally drive through the tunnels, jump off to the side to avoid them. Descend through the gap in the grates near the barrier. Summon a sparrow or drive a pike, but you still need to avoid incoming trains. You will not be riding for long, jump down near the next barrier and proceed through the rooms where Cabal fight a Hydra and some Goblins. You can fight them off or just speed through the enemies. As you reach another tunnel with trains riding through them, turn left. You can drive a vehicle or proceed on foot while avoiding the trains, or you can climb up onto the rails where you cannot be hit by an incoming transport. You will eventually reach the stairs on the ground floor, take them into the restricted zone. You will face Goblins, Hobgoblins, Minotaurs and a Hydra. There are also two train tracks with transports going in both directions. Take cover and get the Hobgoblins first, then go for the Hydra. Defeat the Vex and a Minotaur miniboss, Apaktos, Oxidizing Mind, will appear. Defeat it to remove the barrier, then proceed through the tube. Do not bother with enemies behind the glass, go through the door and fight off the Cabal. A Wanted enemy, a Colossus, will be among them, either defeat it or wait until it escapes. Proceed into the grav lift tube. You will arrive into the arena proper. First, you have to defeat all of the Vex and the Cabal in the area. Then, a splinter mine will appear, the players have to stand on it to defuse it, while fighting more enemies. After one mine is successfully defused, two more will appear at the same time, you have to defuse them, too. Afterwards, a big metal sphere will appear in the middle, and a Colossus miniboss, Ta'aul, Disgraced Colossus will step out of it. Once you defeat him, a path forward will open. Go through the door and drop all the way down to the Correction Labs. Open the chest and the platform under your feet will disappear. You will land in front of the boss area. Jump onto the big platform where Vex and Cabal fight each other and defeat them to summon The Mad Warden. The Mad Warden spawns Cabal and Vex enemies, and shoots Solar Beams at the players. As his health goes lower, he unleashes a powerful Solar Detonation attack. Hide from it in the shadows behind obstacles. The Prison of Elders is a massive complex in total, with at least four main prison blocks and a minimum of fifty-four floors. A-Block and B-Block are known to house Fallen denoted as Scar and Rats respectively, C-Block contains a significant number of Cabal, and D-Block contains Hive. It is unknown what blocks the Taken and Vex are placed in, as they have not been shown to be associated with any particular one, though it is known that the Prison keeps a significant quantity of them. The Prison holds its criminals in one of two different ways: traditional barred cells and cryogenic pods. Standard enemies seem to be relegated to the simpler cells while the more dangerous members are frozen and stored below. Some or all of these cryo-pods are fitted with propulsion mechanisms similar to an escape pod, though the means for this is unknown. Many of these pods rained down on the Tangled Shore during the Hunt for the Scorn. Other pods were sent farther and contributed to the foes scattered across the system that The Spider placed Wanted bounties on. For transportation withing the Prison, elevators, vacuum tubes, and train-like prison transports are the main means of getting from place to place. When the Warden took control of the prison, these transports ran amok, smashing at high speed into anyone foolish enough to get in the way of their tracks. It is likely these transports are only for high-level threats due to their small passenger size, as the vacuum tubes like those used to transport detainees up to the Combat Arena have a much higher capacity. Elevators are present for use by Prison staff and feature four crash seats spaced apart at medium intervals, as the immense height of the Prison would be deadly if the elevator were to fail. The main airlocks to the outside are located on Deck Zero, though there are also access points in lower decks used to covertly transport prisoners. Uldren Sov was delivered through one of these. In case of a Prison riot, turrets were installed in the catwalks that could be controlled remotely from the Security Hub.