DBFZ v1.21 Goku Blue Corner Frame Trap / j.S Confirm

DBFZ v1.21 Goku Blue Corner Frame Trap / j.S Confirm

Notes: This works best after an IAD-j.S since you need to start pretty close to them. If you do the j.S too early on the frame trap setup it will catch a 5L but it won't hit them out of their jump frames. As shown in the video, though, you're still +6 if you mistime it and they jump and block. You can get up to 3 loops after either the 236M or the j.S-236M starter but it's pretty tight timing so I generally don't do more than 2 loops. If you go for the 2nd loop the j.214M ender will whiff so you can either end with j.214H or call an assist and end with DR