Sci-Fi Shotgun in Blender — From Reference Image to Game-Ready Asset

Sci-Fi Shotgun in Blender — From Reference Image to Game-Ready Asset

Hard surface weapon modeling in Blender — turning a reference image into a finished game-ready sci-fi shotgun, using FastCarve and EasyHDRI. Timelapse. Recorded in an older Blender version — the modeling workflow is unchanged and works the same in current Blender (4.x / 5). ▶ More Blender & 3D art:    • Blender & Substance Painter — Game Asset T...   #Blender #HardSurface #GameArt #3DModeling 🎮 Join the community on Discord →   / discord