Also Base Vitality and Posture. The hardest thing about this fight is the jumping bow attack in the first two phases. He uses this attack after doing a little stepback but only if his posture bar is build up to a minimum of about 30%. I couldn't figure out how to deflect all 4 arrows consistently, so the way to avoid damage from that attack is to run backwards a few steps and then to the side and hope you aren't close to any walls and get stuck. About the restrictions: 1) No Kuro's Charm: If you give Kuro his charm back at the start of the game, enemy attacks will deal chip damage through your guard unless you perfect deflect them. 2) Demon Bell: I couldn't find any exact information about what ringing the bell does, but it's safe to assume that it works similar to Company of Champions in DS2, so enemies will deal more damage and have higher resistance to vitality and posture damage. 3) Base Attack Power/Vitality/Posture: No Memories or Prayer Beads used to increase Attack Power, HP and Posture. (I will probably level up Attack Power for later bosses because fights would get really long otherwise, and combined with all the other restrictions of this run simply too difficult for a 1st challenge run) Sekiro Demon Bell, No Kuro's Charm, Base Vitality/Posture run playlist: • Sekiro: Demon Bell, No Kuro's Charm, Base ...