You've seen Enforcers before this point, but now it is time to finally deal with one head on. What's worse, is that we have to race the clock in that fight to actually take the Enforcer down. And even worse than that, the preceding area not only sucks for grinding, but it has one of the cheapest fights I've seen in the game. We're not very far in, but I can tell that this is the most RNG dependent game I've played in the series, and one of the most RNG dependent games I've ever played. It's not quite Sunrider bad, but it is very close. As for our business in Nord, this is when we tie up all of the loose ends and make a move to try to ease the pressure on Zechs, so he can stick it to his enemies. For some reason, Rean's group wants to remain neutral, and it's only when the Highlands are at risk of being destroyed that he finally takes action. Yep. Here's hoping things pick up once we set out for Legram.