Get Crimson Desert Here: https://store.steampowered.com/app/33... Support us on Patreon: / bigrathole Join my discord (don't forget to drop a comment here too before you go!): / discord --- "They need to make more offline single Player games. I Love them. Which is why i buy so many when they're 95% off on a steam sale." I'm drawn to sandboxes. The sandier the better. Which is why I've been playing Crimson Desert, Which apparently has a desert in it. I'm drawn to games with stupid amounts of optional systems I may never discover or interact with with control schemes that only make sense to the indie dev who's too busy making games to play them. So seeing triple A money getting spent on something this cool and weird is awesome. I have been hotly anticipating Crimson Desert's release because it means Pearl Abyss can finally get back to making the game I actually wanted to play. Fortunately Crimson Desert has so much to do It’ll probably keep me busy for at least the next two years. It’s this sheer scoop that has largely defeated most reviewers, even the most passionate diehards have been unable to wrangle the full shape of this game into a script. And I'll be no exception. Comparing notes with the three friends i have playing it is like talking about entirely different games and none of us have even left the starting zone. I usually use this moment to describe the game loop. Instead this entire video is going to represent the game as I have so far experienced it, a rambling good time with the odd interjection from a woman who's acting as though I just shoulder barged her in the street. Metacritic reviewers opted to score this game on a scale of 1 to whatever game they think this should be in their head. Some people mistakenly want to compare this to something as far afield as The Witcher but I won't because that's a story rich RPG set inside an open world while this is an open world game set inside an open world. Generally there is an urge to categorise this with any other game. But you can’t feel the excitement of exploration if a game feels like you’ve played it a million times before. Crimson Desert works because it has successfully defamiliarised it's world and disparate systems. The cost is the first 3 hours of the game being a frustrating elongated tutorial. This is the game developers would make if they believed gamers who say they don't want any yellow paint. This game is so oblique it may as well have been made on another planet called Southest Korea. The story is so bad even Pearl Abyss was like “soz my bad we just sold 4 million copies”. The game is uncompromising in its scope.In this the armies are army sized, and you're gonna have to penetrate them all. In my first large skirmish I literally spent 20 minutes non-stop killing guys. It’s fascinating where they decided to remove and focus fidelity. For example I'm glad there’s absolutely no dialogue trees, It means I don't get a sense of dread going into every new town feeling like i have to talk to every single person. On the flipside it means occasionally villages are little more than animatronic Disneyland rides with seemingly no real purpose. Which is how every pop punk band describes their town. Picking stuff up can be difficult at times, standing in the right place can be finnickety. Some of the fights are horribly designed A fun thought experiment during critique is zeroing in on the final thing you'll do before saving and never opening the game ever again. For an extraction shooter it's always going to be that one particularly bad run where you get ganked at exfil. For crimson desert it will definitely be a sky puzzle room that makes me not want to play ever again. but complaining about any one little thing in this is like complaining that the atlantic ocean you’ve just been gifted has whales pooping into it. Developer response times have been insane, most of my other complaints have already been patched out, such as the janky pause between triple jumping and getting the glider out, the AI artwork, and Inventory issues. Every time i talk about this game i end up saying “This game, man” it's really the only way to describe it. Thanks for watching.