Batman: Arkham Knight (PS4) Gamechive (Riddler Challenge Locations, Grid #2: Bleake Island)

Batman: Arkham Knight (PS4) Gamechive (Riddler Challenge Locations, Grid #2: Bleake Island)

"Gotham's Most Wanted: Riddler's Revenge: Challenge Locations Guide, Grid #2 - Bleake Island"—The Riddler has scattered 315 challenges all over Gotham in the form of Riddles, Riddler trophies, Breakable Objects, and Riddler Bomb Rioters. Only after finding all of them will Batman have earned the "right" to face Riddler in a final battle. This segment features the second grid of 18 challenges—found across Bleake Island, including stops at the GCPD (exterior) and Panessa Studios (exterior). Riddler Audio File #2 (as well as other unlockables) is rewarded after finding this set. Challenges: Riddles 5–8 Riddler Trophies 13–24 Breakable Objects (Militia Shields) 6–10 Bomb Rioter 2 Key: R = Riddle T = Riddler Trophy BO = Breakable Object (Destructible) BR = Bomb Rioter (Riddler Victim) GCPD = GCPD (Exterior) PS = Panessa Studios (Exterior) Locations: T#13 [:12] Building near Clock Tower w/glass ceiling and electrified floor. Use Voice Synthesizer to move robot to 1st turret and destroy it. Disable 2nd turret w/Remote Hacking Device and move the robot again to pick up trophy. Then move robot one more time outside. Destroy it and pick up trophy. T#14 [3:19] Tunnels run underground in Chinatown. One of Penguin's Weapons Cache locations. (The one where the Batmobile Power Winch was used to gain access.) In the office before that area, on a desk beside chessboard. T#15 [5:42] Underneath Earl Cooper Auto Repair is a sonar device. Use Batmobile's Sonar to make hidden green question marks appear in environment. Follow pattern to the overhead bridge until it disappears. Eject out and up onto bridge, then quickly call Batmobile to pick up the pattern again w/sonar. Follow it and when arriving at the end, shoot the green target w/Cannon. This blasts open a hole in side of wall. Eject and glide up to opening. Trophy inside. BR#2 [10:14] Step on pressure plate to initiate. Chinatown riot (group of thugs). Remote Controlled Batarang and Remote Electrical Charge gadgets required. R#5 [12:45] "An open house for bed and dinner, is this sanctuary run by saint or sinner?" Near BR#2. Scan the Deacon's Mission building signage. T#16 [13:39] Near Gotham Gas sign, above giant Happy Halloween billboard is a connecting walkway. It's inside on table in office. T#17 [15:10] In Chinatown, under ACE Chemicals building. Use the Batmobile's Power Winch on the device to pull it out. Eject and grab it. R#6 [GCPD] [16:30] "Always looking for names to besmirch, where does this newsman conduct his research?" Scan Jack Ryder in the GCPD Interview Room. R#7 [17:25] "Overgrown, abandoned, the inmates set free, madness could never be held in me." Head over to back of the Falcone Shipping Yard (where initial AR Trainings were held) and scan Arkham Asylum off in the distance. T#18 [19:00] Beside Dixon Dock West is a hangar. Drive through and grapple up to the upper level. It's atop some containers. T#19 [20:40] In trainyard, near first Riddler Trial location. Use Batmobile Power Winch on train and pull it forward. Then walk over behind it, and it's inside the grate. T#20 [PS] [22:45] A Batmobile-sized pressure plate resides on a giant rock over by Panessa Studios. Drive onto it and blast the question marks with the Batmobile's Cannon as they appear. The use the Batclaw to snag it from the wall. R#8 [GCPD] [24:13] "Hope shines brightly in a city this dark, find the source of that signal, and you'll soon hit your mark." Scan the Bat-Signal spotlight projector on the GCPD rooftop. T#21 [PS] [27:02] Drive the Batmobile onto Panessa Studios rooftops (just like in the main story), and find the small tower with the breakable wall. Shoot it out with the Batmobile's Cannon, and grapple up into the space to grab it off the ground. T#22 [28:32] Head over to destroyed Ace Chemicals, eject high up into air towards lighthouse, then circle back around and glide into open shack overlooking water. Trophy on ground. T#23 [29:08] Over by Dixon Dock West, down in the lower alleyway is a Riddler mini-game contraption. Use the Batmobile's Power Winch to pull out the iron bar so the ball with the trophy in it rolls onto it. Then release the winch so the ball flys upward and over to the exit chute. Grab the trophy when the ball comes out. T#24 [31:05] The building above one of the militia checkpoints, and just a bit down from a ground level Riddler contraption has a trophy beside a single tree that's growing inside a room. [10 Breakable Objects: Militia Shields] BO#6 [32:30] BO#7 [33:17] BO#8 [33:54] BO#9 [34:37] BO#10 [PS] [35:08] Audio File: Riddler #2 & #3 (complete 2nd grid of 18 challenges) Character Showcase: Jim Gordon [T#17] Demon [#19] Rattler Drone [#20] Armored Vehicle [#23] City Stories: The Mission [R#5] Just Jack [R#6] Fixation [R#7] Fallout [R#8] Concept Art: Standing Sentinel [T#13] City Living [T#15] Super-Villain Cells [T#16] Abandoned [T#21]