#roblox #deepwoken my new discord - / discord theres a difference between learning a mechanic and being forced into one, restricting movement doesn’t raise the skill ceiling it lowers the fun. If the solution to every fight is don’t move, just parry, that’s not balance that’s a cage. The key aspects of bossraiding is movement, remove movement, you remove bossraiding, movement isnt just an "unskilled" or "cheesy" playstyle that you might perceive it to be, but its actually another area of skill that when mastered makes a player all more harder to fight What im getting at is this update removes that ability to bossraid, have 1v2+ scenarios One of deepwokens most entertaining video archetype adjusting to deeps movement system is cool, but replacing it with constant stun lock isnt depth, or "raising the skill ceiling" and isnt an excuse to tell people to "press F" it just funnels everyone who has developed their playstyles into the same slow playstyle, the game used to reward movement and skill. You thought build diversity was bad before? Wait a week or two. Movement will be dead. Good movement has BEEN a thing since verse 1, and even with verse 2's heavy changes, it stayed apart of combat, and is now being stripped away. #roblox #givemedeepwokenwave1yes #anime #deepwokenverse2 #pvp #combos #deepwokenlayer2 #ganks #edit #deepwokenupdate #deepwokenroblox #deepwokenbuild #deepwokengameplay for deepwoken vids