Batman: Arkham Origins - Breaking Deathstroke

Batman: Arkham Origins - Breaking Deathstroke

Batman: Arkham Origins (PC) Comments Yes, I've donned the cape and cowl once again, but I bet this wasn't exactly what you were expecting. The general consensus seems to be that this game could've used a bit more time in the oven, and I agree. I've been wanting to experiment with Predator Challenges in this one as well of course, but the new Dark Knight progression system has been holding me back in terms of getting the full moveset. We'll see what happens, but for now, enjoy this. The battle against Deathstroke is a strictly regimented affair, but that actually made me want to experiment all the more. Ordinarily he'll dodge most of your abilities, but initiating a beat down is a bit different. Let his stun wear off and he'll immediately begin his own beat down again, and try any ability other than continuing the beat down and he'll dodge and then do the same. However, for some reason the Explosive Gel causes him to not reengage after the dodge, turning him into a punching bag that's strangely immune to gadgets (with one exception: the Smoke Pellet causes him to dodge and then successfully reengage). Knocking him out like this is pretty funny, but ultimately useless since it leaves you stuck in the arena with no choice but to reload afterward. Still, making "the world's greatest assassin" look like a total chump is its own reward. I should mention this recording was made while playing on the Easy difficulty setting, so knocking him out is actually faster than usual. If this is an exploit unique to the PC version of the game, or perhaps even to me specifically somehow, please let me know.