We are creating a wall texture for our Castle Generator! In this video, we will focus on the height map creation. We'll cover setting up the base material, tile generators, and adding surface details like cracks and noise. Perfect for beginner / intermediate users looking to enhance their Substance Designer skills. 00:00 Intro and Project Overview 01:05 Setting Up the Material 02:04 Creating the Base Texture 03:02 Tile Generator and Height Map 09:49 Tile Variation and Randomization 14:01 Cracks and Edge Breakup 18:12 Adding Surface Noise 27:17 Final Adjustments and Wrap-Up 32:38 Outro