SEUS PTGI Awful or Amazing at Night? | Minecraft x NVIDIA RTX 3070: PTGI E12 | BSL | Continuum RT

SEUS PTGI Awful or Amazing at Night? | Minecraft x NVIDIA RTX 3070: PTGI E12 | BSL | Continuum RT

Which shader do you think is best suited for night time adventures or cinematic shots? This video showcases some of the best known Minecraft shaders out there for Java Edition version 1.16. The showcase compares SEUS PTGI E12, Continuum RT 14, and BSL while using the NAPP 2.5 texture pack. The video attempts to compare how each shader responds to emissive light source at night, reflections from light effects on surfaces and light bounce occurring in these scenes. We also explore weather conditions such as rain and how these shaders respond to water surface reflections and refractions both on top of water surface as well as underneath. For rain comparison the showcases provides how each shader responds to rendering rain particles as they fall, and how they splash on the ground and if they leave any traces of water puddles from the rain effect, and if so how does that water reflect in the puddles. ------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------- Join my discord for more info:   / discord   ------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------- If you would like to see daylight showcase of these shaders please see my previous video link below:    • Continuum RT Trash or Cracked??? Whats the...   (paid) SEUS PTGI E12:   / sonicether   (paid) Continuum RT 14: https://continuum.graphics/store/ (free) BSL: https://www.curseforge.com/minecraft/... (paid)NAPP 2.5:   / posts   (free)NAPP 2.0: https://www.napplab.com/downloads/ Music by Streambeats, Copy Right Free Music: https://www.streambeats.com/