This video gives a comparison of Ni No Kuni 2: Revenant Kingdom (Prince's Edition) running on both the Nintendo Switch OLED and Steam Deck OLED. The Switch version is running from the game cartridge; the Steam Deck version is running from the internal SSD. As with all of these videos, the purpose is above all else to compare the visuals and performance between the two devices for the game. The Steam Deck version runs at a near locked 60fps (roughly 2 hours 30 minutes of battery life based on the battery menu calculations) and the Switch version runs at (what appears to be) a near locked 30fps. The recording is at 60fps. I set the Deck's fps cap / refresh rate to 60fps/60Hz as it was not able to maintain a consistent 90fps with the settings I had selected. The graphical options on Deck have been set as follows: -Anti-Aliasing: SMAA -Max Frame Rate: Unlimited -SSAO: High -Motion Blur: Off -SSR (Screen Space Reflections): Standard -Bloom: On* -Depth of Field: On -Sunshafts: On -Shadow Quality: Standard -Texture Quality: High *In hindsight, I probably should have turned this off. Some notes: 1. The Steam version is just the base game without any DLC, where the Switch version (the Prince's Edition) includes all DLC. This does not make any difference in these opening sections, but it is still worth noting. 2. The Switch version was recorded in two separate sessions and I charged it in between sessions due to the time gap, so I could not tell you for sure what the battery drain was by the time I finished. It also appears I started recording slightly after I started playing for the second portion, so there are a few seconds or so missing from that recording. 3. The timers are basically fixed for this video, but somehow are ahead by .03 seconds. There does not seem to be any real way to fix it as far as I can tell. I did not worry about timing every single transition load, but some of the early ones I thought were worth taking that time. 4. Unlike in the first game, this one gets you into the action within about 5 minutes of starting and is entirely action based for the battle system (both of which to me were welcome changes). 5. I did the best I could to get all areas relatively in the same areas for the a better, more direct comparison. Unfortunately, the fact that my button press timing was not always the same, there were obviously times where dialog would not match up between the two. 6. There were a few times while recording the Deck version that my phone camera went out of focus, so it looks blurry until it corrects itself. 7. I know that the visuals on Deck sometimes seem overly bright. They did not look that way in person, but even so, I probably should have turned off the Bloom effect. Turning up the brightness was helpful to me while viewing it from the angle I was recording, but obviously it made the picture look worse on the recording. Overall, some tweaking of the settings might produce a more favorable overall result (e.g., potentially getting a consistent 90fps and/or improving the visuals further at 60fps), but since this recording was the first time I played it on PC/Deck, I opted to do it blindly. 8. Although the Deck screen supports HDR, it does not work in this game for some reason. In fact, it seems to potentially be an issue with the current system software Beta, since it is not active even on the main screen outside of this game. If I find out there is a way to enable it, I will pin the comment down below. 9. I added some graphics throughout to indicate when footage has been paused (when waiting for the other to load or get to the same spot in the game) and which game's audio is playing. 10. I did not realize until after I finished recording that I had stopped just a single cutscene shy of the end of chapter 1. I had already saved over my previous save on Deck at this point, so going back to record the end of the chapter would have required replaying the whole thing. I opted to just leave it as is instead.